Fixed mobile mechs configuration / Block selection / Crash
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@@ -46,7 +46,7 @@ public class OverlayRenderer{
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public void drawTop(){
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for(Player player : players){
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if(player.isDead()) continue; //dead player don't draw
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if(player.isDead()) continue; //dead players don't draw
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InputHandler input = control.input(player.playerIndex);
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@@ -83,7 +83,7 @@ public class OverlayRenderer{
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Draw.reset();
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//draw selected block bars and info
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if(input.recipe == null && !ui.hasMouse() && !input.frag.config.isShown()){
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if(input.recipe == null && !ui.hasMouse()){
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Vector2 vec = Graphics.world(input.getMouseX(), input.getMouseY());
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Tile tile = world.tileWorld(vec.x, vec.y);
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