Fixed mobile mechs configuration / Block selection / Crash

This commit is contained in:
Anuken
2018-10-19 08:30:37 -04:00
parent cb1f54aac4
commit 44479930df
4 changed files with 21 additions and 12 deletions
@@ -46,7 +46,7 @@ public class OverlayRenderer{
public void drawTop(){
for(Player player : players){
if(player.isDead()) continue; //dead player don't draw
if(player.isDead()) continue; //dead players don't draw
InputHandler input = control.input(player.playerIndex);
@@ -83,7 +83,7 @@ public class OverlayRenderer{
Draw.reset();
//draw selected block bars and info
if(input.recipe == null && !ui.hasMouse() && !input.frag.config.isShown()){
if(input.recipe == null && !ui.hasMouse()){
Vector2 vec = Graphics.world(input.getMouseX(), input.getMouseY());
Tile tile = world.tileWorld(vec.x, vec.y);