Minimap liquid shadow
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@@ -226,6 +226,8 @@ public class MinimapRenderer{
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if(tile.block() == Blocks.air && tile.y < world.height() - 1 && world.tile(tile.x, tile.y + 1).block().solid){
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color.mul(0.7f);
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}else if(tile.floor().isLiquid && (tile.y >= world.height() - 1 || !world.tile(tile.x, tile.y + 1).floor().isLiquid)){
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color.mul(0.84f, 0.84f, 0.9f, 1f);
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}
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return color.rgba();
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