Consistent water bullet drag
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@@ -444,19 +444,20 @@ public class Bullets implements ContentList{
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waterShot = new LiquidBulletType(Liquids.water){{
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waterShot = new LiquidBulletType(Liquids.water){{
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knockback = 0.7f;
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knockback = 0.7f;
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drag = 0.01f;
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}};
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}};
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cryoShot = new LiquidBulletType(Liquids.cryofluid){{
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cryoShot = new LiquidBulletType(Liquids.cryofluid){{
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drag = 0.01f;
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}};
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}};
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slagShot = new LiquidBulletType(Liquids.slag){{
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slagShot = new LiquidBulletType(Liquids.slag){{
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damage = 4;
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damage = 4;
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drag = 0.03f;
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drag = 0.01f;
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}};
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}};
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oilShot = new LiquidBulletType(Liquids.oil){{
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oilShot = new LiquidBulletType(Liquids.oil){{
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drag = 0.03f;
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drag = 0.01f;
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}};
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}};
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heavyWaterShot = new LiquidBulletType(Liquids.water){{
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heavyWaterShot = new LiquidBulletType(Liquids.water){{
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