Consistent water bullet drag

This commit is contained in:
Anuken
2020-12-15 19:25:23 -05:00
parent ff254d4fdf
commit 446dd6abe5

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@@ -444,19 +444,20 @@ public class Bullets implements ContentList{
waterShot = new LiquidBulletType(Liquids.water){{ waterShot = new LiquidBulletType(Liquids.water){{
knockback = 0.7f; knockback = 0.7f;
drag = 0.01f;
}}; }};
cryoShot = new LiquidBulletType(Liquids.cryofluid){{ cryoShot = new LiquidBulletType(Liquids.cryofluid){{
drag = 0.01f;
}}; }};
slagShot = new LiquidBulletType(Liquids.slag){{ slagShot = new LiquidBulletType(Liquids.slag){{
damage = 4; damage = 4;
drag = 0.03f; drag = 0.01f;
}}; }};
oilShot = new LiquidBulletType(Liquids.oil){{ oilShot = new LiquidBulletType(Liquids.oil){{
drag = 0.03f; drag = 0.01f;
}}; }};
heavyWaterShot = new LiquidBulletType(Liquids.water){{ heavyWaterShot = new LiquidBulletType(Liquids.water){{