Deploy animation
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@@ -1,19 +1,17 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.graphics.Drawf;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item.Icon;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.type.Item.*;
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import static io.anuke.mindustry.Vars.tilesize;
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@@ -32,7 +30,7 @@ public class Fx implements ContentList{
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bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
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shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend;
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend, coreLand;
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@Override
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public void load(){
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@@ -1209,5 +1207,8 @@ public class Fx implements ContentList{
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Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
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Draw.reset();
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});
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coreLand = new Effect(120f, e -> {
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});
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}
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}
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