Mobile chat fix / Turret balance / UI disable variable

This commit is contained in:
Anuken
2018-11-25 13:58:19 -05:00
parent bb6a748167
commit 44897fb371
5 changed files with 36 additions and 12 deletions

View File

@@ -73,6 +73,7 @@ public class Vars{
};
//server port
public static final int port = 6567;
public static boolean disableUI;
public static boolean testMobile;
//shorthand for whether or not this is running on android or ios
public static boolean mobile;

View File

@@ -110,7 +110,7 @@ public class TurretBlocks extends BlockList implements ContentList{
shootShake = 1f;
shootCone = 40f;
rotatespeed = 8f;
powerUsed = 9f;
powerUsed = 10f;
powerCapacity = 30f;
range = 150f;
shootEffect = ShootFx.lightningShoot;

View File

@@ -10,7 +10,6 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.util.Log;
import java.util.Random;
@@ -29,7 +28,6 @@ public abstract class Platform {
if(!mobile) return; //this is mobile only, desktop doesn't need dialogs
field.tapped(() -> {
Log.info("yappd");
Dialog dialog = new Dialog("", "dialog");
dialog.setFillParent(true);
dialog.content().top();

View File

@@ -123,6 +123,8 @@ public class UI extends SceneModule{
@Override
public void update(){
if(disableUI) return;
if(Graphics.drawing()) Graphics.end();
act();

View File

@@ -1,5 +1,7 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
@@ -8,13 +10,13 @@ import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.Label.LabelStyle;
import io.anuke.ucore.scene.ui.TextField;
@@ -22,8 +24,7 @@ import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.players;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.core.Core.scene;
import static io.anuke.ucore.core.Core.skin;
@@ -113,9 +114,35 @@ public class ChatFragment extends Table{
chatfield.getStyle().font = skin.getFont("default-font-chat");
chatfield.getStyle().fontColor = Color.WHITE;
chatfield.setStyle(chatfield.getStyle());
Platform.instance.addDialog(chatfield, Vars.maxTextLength);
bottom().left().marginBottom(offsety).marginLeft(offsetx * 2).add(fieldlabel).padBottom(4f);
if(mobile){
chatfield.tapped(() -> {
Dialog dialog = new Dialog("", "dialog");
dialog.setFillParent(true);
dialog.content().top();
dialog.content().defaults().height(65f);
TextField to = dialog.content().addField("", t-> {}).pad(15).width(250f).get();
to.setMaxLength(maxTextLength);
to.keyDown(Keys.ENTER, () -> dialog.content().find("okb").fireClick());
dialog.content().addButton("$text.ok", () -> {
chatfield.clearText();
chatfield.appendText(to.getText());
chatfield.change();
dialog.hide();
Gdx.input.setOnscreenKeyboardVisible(false);
toggle();
}).width(90f).name("okb");
dialog.show();
Timers.runTask(1f, () -> {
to.setCursorPosition(to.getText().length());
Core.scene.setKeyboardFocus(to);
Gdx.input.setOnscreenKeyboardVisible(true);
});
});
}
bottom().left().marginBottom(offsety).marginLeft(offsetx * 2).add(fieldlabel).padBottom(6f);
add(chatfield).padBottom(offsety).padLeft(offsetx).growX().padRight(offsetx).height(28);
@@ -123,10 +150,6 @@ public class ChatFragment extends Table{
marginBottom(105f);
marginRight(240f);
}
if(Vars.mobile){
addImageButton("icon-arrow-right", 14 * 2, this::toggle).size(46f, 51f).visible(() -> chatOpen).pad(2f);
}
}
@Override