Improved power node link preview check

This commit is contained in:
Anuken
2021-02-27 10:16:54 -05:00
parent 5037c4e00e
commit 44d10a355e
3 changed files with 20 additions and 2 deletions

View File

@@ -494,7 +494,7 @@ public class DesktopInput extends InputHandler{
}else if(selected != null){
//only begin shooting if there's no cursor event
if(!tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !tileTapped(selected.build) && !player.unit().activelyBuilding() && !droppingItem
&& !((!settings.getBool("doubletapmine") || selected == prevSelected && Time.timeSinceMillis(selectMillis) < 500) && tryBeginMine(selected)) && !Core.scene.hasKeyboard()){
&& !((!settings.getBool("doubletapmine") || (selected == prevSelected && Time.timeSinceMillis(selectMillis) < 500)) && tryBeginMine(selected)) && !Core.scene.hasKeyboard()){
player.shooting = shouldShoot;
}
}else if(!Core.scene.hasKeyboard()){ //if it's out of bounds, shooting is just fine