Fixed most things besides drawing

This commit is contained in:
Anuken
2018-12-22 22:17:28 -05:00
parent 3abfaf1bca
commit 44e4ffbe62
175 changed files with 666 additions and 688 deletions

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@@ -12,7 +12,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.Graphics;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Surface;
import io.anuke.arc.math.Mathf;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.Core;
import io.anuke.arc.Graphics;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Shader;
import static io.anuke.mindustry.Vars.renderer;

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@@ -14,9 +14,9 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.arc.Events;
import io.anuke.arc.Graphics;
import io.anuke.arc.Timers;
import io.anuke.arc.util.Time;
import io.anuke.arc.graphics.CacheBatch;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.util.Log;
import io.anuke.arc.math.Mathf;

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@@ -16,7 +16,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.arc.Events;
import io.anuke.arc.Graphics;
import io.anuke.arc.entities.EntityDraw;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Fill;
import java.nio.ByteBuffer;

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@@ -5,7 +5,7 @@ import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.graphics.Pixmap.Format;
import io.anuke.arc.graphics.Texture;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.collection.Array;
import io.anuke.arc.util.Disposable;
import io.anuke.mindustry.entities.Unit;
@@ -16,7 +16,7 @@ import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.Events;
import io.anuke.arc.Graphics;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Pixmaps;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.ThreadArray;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.MathUtils;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.content.blocks.Blocks;
@@ -16,10 +16,10 @@ import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.arc.Core;
import io.anuke.arc.Graphics;
import io.anuke.arc.Settings;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Time;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Tmp;
@@ -101,8 +101,8 @@ public class OverlayRenderer{
Draw.reset();
//draw selected block bars and info
if(input.recipe == null && !ui.hasMouse()){
Vector2 vec = Graphics.world(input.getMouseX(), input.getMouseY());
if(input.recipe == null && !Core.scene.hasMouse()){
Vector2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Tile tile = world.tileWorld(vec.x, vec.y);
if(tile != null && tile.block() != Blocks.air && tile.target().getTeam() == players[0].getTeam()){
@@ -181,7 +181,7 @@ public class OverlayRenderer{
}
if(input.isDroppingItem()){
Vector2 v = Graphics.world(input.getMouseX(), input.getMouseY());
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.inventory.getItem().item.region, v.x, v.y, size, size);
Draw.color(Palette.accent);

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@@ -4,8 +4,8 @@ import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.Core;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Time;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Shader;
import io.anuke.arc.scene.ui.layout.Unit;

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@@ -3,10 +3,10 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.util.FloatArray;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Time;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Mathf;
/**