Fixed most things besides drawing
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.type.Mech;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.OreBlock;
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import io.anuke.arc.graphics.Draw;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.Hue;
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import static io.anuke.mindustry.Vars.*;
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@@ -87,7 +87,7 @@ public class Generators {
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image.drawCenter(mech.region);
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}
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int off = (image.width() - mech.weapon.equipRegion.getRegionWidth())/2;
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int off = (image.width() - mech.weapon.equipRegion.getWidth())/2;
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image.draw(mech.weapon.equipRegion, -(int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, false, false);
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image.draw(mech.weapon.equipRegion, (int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, true, false);
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@@ -112,12 +112,12 @@ public class Generators {
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image.draw(type.region);
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image.draw(type.weapon.equipRegion,
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-(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
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-(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getHeight())/2 + 1,
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false, false);
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image.draw(type.weapon.equipRegion,
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(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
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(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getHeight())/2 + 1,
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true, false);
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}
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