Drill/factory/generator noises
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@@ -1155,6 +1155,8 @@ public class Blocks{
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
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fogRadius = 3;
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researchCost = with(Items.beryllium, 150, Items.graphite, 50);
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ambientSound = Sounds.smelter;
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ambientSoundVolume = 0.12f;
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consumeItems(with(Items.graphite, 1, Items.sand, 4));
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consumePower(6f);
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@@ -1194,6 +1196,9 @@ public class Blocks{
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}}
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);
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ambientSound = Sounds.electricHum;
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ambientSoundVolume = 0.08f;
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regionRotated1 = 3;
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outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
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liquidOutputDirections = new int[]{1, 3};
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@@ -1217,6 +1222,8 @@ public class Blocks{
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researchCostMultiplier = 1.1f;
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liquidCapacity = 40f;
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consumePower(2f);
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ambientSound = Sounds.extractLoop;
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ambientSoundVolume = 0.06f;
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heatRequirement = 6f;
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@@ -1237,6 +1244,8 @@ public class Blocks{
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rotateDraw = false;
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
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ambientSound = Sounds.extractLoop;
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ambientSoundVolume = 0.08f;
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regionRotated1 = 2;
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craftTime = 60f * 2f;
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@@ -1307,7 +1316,7 @@ public class Blocks{
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hasPower = hasItems = true;
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
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ambientSound = Sounds.smelter;
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ambientSoundVolume = 0.07f;
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ambientSoundVolume = 0.09f;
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heatRequirement = 10f;
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@@ -1357,7 +1366,7 @@ public class Blocks{
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liquidCapacity = 80f * 5;
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ambientSound = Sounds.smelter;
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ambientSoundVolume = 0.07f;
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ambientSoundVolume = 0.9f;
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outputItem = new ItemStack(Items.surgeAlloy, 1);
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@@ -1402,6 +1411,9 @@ public class Blocks{
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size = 3;
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ambientSound = Sounds.extractLoop;
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ambientSoundVolume = 0.08f;
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liquidCapacity = 80f;
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outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
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@@ -1422,7 +1434,7 @@ public class Blocks{
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liquidCapacity = 10f * 4;
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ambientSound = Sounds.techloop;
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ambientSoundVolume = 0.03f;
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ambientSoundVolume = 0.04f;
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outputItem = new ItemStack(Items.phaseFabric, 1);
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@@ -2498,7 +2510,7 @@ public class Blocks{
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ambientSoundVolume = 0.06f;
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}};
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//TODO still very much WIP, stats are bad
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//TODO stats
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fluxReactor = new VariableReactor("flux-reactor"){{
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requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
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powerProduction = 120f;
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@@ -2508,6 +2520,9 @@ public class Blocks{
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liquidCapacity = 30f;
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explosionMinWarmup = 0.5f;
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ambientSound = Sounds.flux;
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ambientSoundVolume = 0.13f;
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size = 5;
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drawer = new DrawMulti(
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@@ -2540,7 +2555,6 @@ public class Blocks{
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heatOutput = 60f;
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//TODO arkycite, or nitrogen? both? Decide.
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consumeLiquid(Liquids.arkycite, 80f / 60f);
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consumeLiquid(Liquids.water, 10f / 60f);
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consumeItem(Items.phaseFabric);
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@@ -2551,11 +2565,14 @@ public class Blocks{
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explosionRadius = 5;
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explosionDamage = 500;
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeSound = Sounds.explosionbig;
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explodeSound = Sounds.largeExplosion;
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powerProduction = 140f;
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rebuildable = false;
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ambientSound = Sounds.bioLoop;
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ambientSoundVolume = 0.2f;
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explosionPuddles = 80;
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explosionPuddleRange = tilesize * 7f;
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explosionPuddleLiquid = Liquids.neoplasm;
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@@ -2729,7 +2746,6 @@ public class Blocks{
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cliffCrusher = new WallCrafter("cliff-crusher"){{
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requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
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consumePower(11 / 60f);
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drillTime = 110f;
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@@ -2743,6 +2759,7 @@ public class Blocks{
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plasmaBore = new BeamDrill("plasma-bore"){{
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requirements(Category.production, with(Items.beryllium, 40));
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consumePower(0.15f);
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drillTime = 160f;
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tier = 3;
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size = 2;
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@@ -2758,6 +2775,7 @@ public class Blocks{
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requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
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consumePower(0.8f);
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drillTime = 110f;
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tier = 5;
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size = 3;
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range = 6;
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