Drill/factory/generator noises

This commit is contained in:
Anuken
2022-08-22 10:27:49 -04:00
parent 57c07b7ebb
commit 450dd90862
10 changed files with 46 additions and 10 deletions

View File

@@ -1155,6 +1155,8 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.12f;
consumeItems(with(Items.graphite, 1, Items.sand, 4));
consumePower(6f);
@@ -1194,6 +1196,9 @@ public class Blocks{
}}
);
ambientSound = Sounds.electricHum;
ambientSoundVolume = 0.08f;
regionRotated1 = 3;
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
liquidOutputDirections = new int[]{1, 3};
@@ -1217,6 +1222,8 @@ public class Blocks{
researchCostMultiplier = 1.1f;
liquidCapacity = 40f;
consumePower(2f);
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.06f;
heatRequirement = 6f;
@@ -1237,6 +1244,8 @@ public class Blocks{
rotateDraw = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.08f;
regionRotated1 = 2;
craftTime = 60f * 2f;
@@ -1307,7 +1316,7 @@ public class Blocks{
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
ambientSoundVolume = 0.09f;
heatRequirement = 10f;
@@ -1357,7 +1366,7 @@ public class Blocks{
liquidCapacity = 80f * 5;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
ambientSoundVolume = 0.9f;
outputItem = new ItemStack(Items.surgeAlloy, 1);
@@ -1402,6 +1411,9 @@ public class Blocks{
size = 3;
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.08f;
liquidCapacity = 80f;
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
@@ -1422,7 +1434,7 @@ public class Blocks{
liquidCapacity = 10f * 4;
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.03f;
ambientSoundVolume = 0.04f;
outputItem = new ItemStack(Items.phaseFabric, 1);
@@ -2498,7 +2510,7 @@ public class Blocks{
ambientSoundVolume = 0.06f;
}};
//TODO still very much WIP, stats are bad
//TODO stats
fluxReactor = new VariableReactor("flux-reactor"){{
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
powerProduction = 120f;
@@ -2508,6 +2520,9 @@ public class Blocks{
liquidCapacity = 30f;
explosionMinWarmup = 0.5f;
ambientSound = Sounds.flux;
ambientSoundVolume = 0.13f;
size = 5;
drawer = new DrawMulti(
@@ -2540,7 +2555,6 @@ public class Blocks{
heatOutput = 60f;
//TODO arkycite, or nitrogen? both? Decide.
consumeLiquid(Liquids.arkycite, 80f / 60f);
consumeLiquid(Liquids.water, 10f / 60f);
consumeItem(Items.phaseFabric);
@@ -2551,11 +2565,14 @@ public class Blocks{
explosionRadius = 5;
explosionDamage = 500;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.explosionbig;
explodeSound = Sounds.largeExplosion;
powerProduction = 140f;
rebuildable = false;
ambientSound = Sounds.bioLoop;
ambientSoundVolume = 0.2f;
explosionPuddles = 80;
explosionPuddleRange = tilesize * 7f;
explosionPuddleLiquid = Liquids.neoplasm;
@@ -2729,7 +2746,6 @@ public class Blocks{
cliffCrusher = new WallCrafter("cliff-crusher"){{
requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
consumePower(11 / 60f);
drillTime = 110f;
@@ -2743,6 +2759,7 @@ public class Blocks{
plasmaBore = new BeamDrill("plasma-bore"){{
requirements(Category.production, with(Items.beryllium, 40));
consumePower(0.15f);
drillTime = 160f;
tier = 3;
size = 2;
@@ -2758,6 +2775,7 @@ public class Blocks{
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
consumePower(0.8f);
drillTime = 110f;
tier = 5;
size = 3;
range = 6;