no IK
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@@ -228,7 +228,7 @@ public class Fx{
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unitLandSmall = new Effect(30, e -> {
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color(Tmp.c1.set(e.color).mul(1.1f));
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randLenVectors(e.id, 6, 12f * e.finpow(), (x, y) -> {
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randLenVectors(e.id, (int)(6 * e.rotation), 12f * e.finpow() * e.rotation, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.1f);
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});
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}).ground(),
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@@ -1183,7 +1183,7 @@ public class Fx{
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ripple = new Effect(30, e -> {
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color(Tmp.c1.set(e.color).mul(1.5f));
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stroke(e.fout() + 0.4f);
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Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
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Lines.circle(e.x, e.y, (2f + e.fin() * 4f) * e.rotation);
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}).ground(),
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bubble = new Effect(20, e -> {
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@@ -212,8 +212,9 @@ public class UnitTypes implements ContentList{
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 4;
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legLength = 9f;
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legTrns = 2f;
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legTrns = 0.8f;
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legMoveSpace = 1.4f;
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legBend = 1f;
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weapons.add(new Weapon("eruption"){{
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shootY = 3f;
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@@ -247,8 +248,10 @@ public class UnitTypes implements ContentList{
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rotateShooting = false;
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legExtension = -15;
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legBaseOffset = 10f;
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landShake = 0f;
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landShake = 2f;
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legSpeed = 0.1f;
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legBend = 0.3f;
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rippleScale = 2f;
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for(boolean b : Mathf.booleans){
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weapons.add(
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@@ -5,4 +5,6 @@ import arc.math.geom.*;
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public class Leg{
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public final Vec2 joint = new Vec2(), base = new Vec2();
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public int group;
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public boolean moving;
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public float stage;
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}
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@@ -39,7 +39,7 @@ public class Puddles{
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Puddlec p = map.get(tile.pos());
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if(generation == 0 && p != null && p.lastRipple() <= Time.time() - 40f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, tile.floor().liquidDrop.color);
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, tile.floor().liquidDrop.color);
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p.lastRipple(Time.time());
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}
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return;
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@@ -59,7 +59,7 @@ public class Puddles{
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p.accepting(Math.max(amount, p.accepting()));
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if(generation == 0 && p.lastRipple() <= Time.time() - 40f && p.amount() >= maxLiquid / 2f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, p.liquid().color);
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, p.liquid().color);
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p.lastRipple(Time.time());
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}
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}else{
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@@ -70,7 +70,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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if(isGrounded() && floor.isLiquid){
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if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
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floor.walkEffect.at(x, y, 0, floor.mapColor);
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floor.walkEffect.at(x, y, 1f, floor.mapColor);
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splashTimer = 0f;
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}
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}
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@@ -79,7 +79,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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drownTime += Time.delta() * 1f / floor.drownTime;
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drownTime = Mathf.clamp(drownTime);
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if(Mathf.chanceDelta(0.05f)){
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floor.drownUpdateEffect.at(x, y, 0f, floor.mapColor);
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floor.drownUpdateEffect.at(x, y, 1f, floor.mapColor);
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}
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//TODO is the netClient check necessary?
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@@ -1,14 +1,12 @@
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package mindustry.entities.comp;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.blocks.environment.*;
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@@ -19,7 +17,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, Elevatio
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transient Leg[] legs = {};
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transient float totalLength;
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transient int lastGroup;
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transient float moveSpace;
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transient float baseRotation;
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@Override
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@@ -49,32 +47,29 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, Elevatio
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}
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float moveSpeed = type.legSpeed;
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int div = Math.max(legs.length / 2, 2);
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float moveSpace = legLength / 1.6f / (div / 2f) * type.legMoveSpace;
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int div = Math.max(legs.length / type.legGroupSize, 2);
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moveSpace = legLength / 1.6f / (div / 2f) * type.legMoveSpace;
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totalLength += Mathf.dst(deltaX(), deltaY());
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//float movespace = 360f / legs.length / 4f;
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float stepMult = 0.8f;
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float trns = legLength/2f*stepMult * 1.3f;//Mathf.dst(deltaX(), deltaY()) * 12.5f * div/1.5f * type.legTrns;
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//trns = moveSpace * 0.7f;
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//trns = 0;
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float trns = vel().len() * 12.5f * div/1.5f * type.legTrns;
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trns = moveSpace * 0.85f * type.legTrns;
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//rotation + offset vector
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Vec2 posOffset = Tmp.v4.trns(rot, trns);
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float approach = Mathf.dst(deltaX(), deltaY());
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Tmp.v4.trns(rot, trns);
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for(int i = 0; i < legs.length; i++){
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Leg l = legs[i];
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float dstRot = legAngle(rot, i);
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float rot2 = Angles.moveToward(dstRot, rot + (Angles.angleDist(dstRot, rot) < 90f ? 180f : 0), type.legBend * 360f / legs.length / 4f);
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boolean side = i < legs.length/2;
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//float rot2 = Angles.moveToward(dstRot, rot + (Angles.angleDist(dstRot, rot) < 90f ? 180f : 0), movespace);
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Leg l = legs[i];
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int stage = (int)((totalLength + i*type.legPairOffset) / moveSpace);
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float stageF = (totalLength + i*type.legPairOffset) / moveSpace;
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int stage = (int)stageF;
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int group = stage % div;
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boolean move = i % div == group;
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l.moving = move;
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l.stage = stageF % 1f;
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if(l.group != group){
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@@ -82,9 +77,9 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, Elevatio
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if(!move && i % div == l.group){
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Floor floor = Vars.world.floorWorld(l.base.x, l.base.y);
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if(floor.isLiquid){
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floor.walkEffect.at(l.base.x, l.base.y, 0, floor.mapColor);
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floor.walkEffect.at(l.base.x, l.base.y, type.rippleScale, floor.mapColor);
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}else{
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Fx.unitLandSmall.at(l.base.x, l.base.y, 0.5f, floor.mapColor);
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Fx.unitLandSmall.at(l.base.x, l.base.y, type.rippleScale, floor.mapColor);
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}
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//shake when legs contact ground
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@@ -97,27 +92,19 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, Elevatio
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l.group = group;
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}
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Vec2 offset = Tmp.v5.trns(dstRot, type.legBaseOffset).add(x, y);
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//leg destination
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Vec2 footDest = Tmp.v1.trns(dstRot - Mathf.sign(i % 2 == 0) * 0, legLength*stepMult).add(offset).add(posOffset);
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//joint destination
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//Tmp.v2.trns(rot2, legLength / 2f + type.legBaseOffset).add(x, y).add(offset);
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Tmp.v1.trns(dstRot - Mathf.sign(i % 2 == 0) * 0f, legLength + type.legBaseOffset).add(x, y).add(Tmp.v4);
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//join destination
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Tmp.v2.trns(rot2, legLength / 2f + type.legBaseOffset).add(x, y).add(Tmp.v4);
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if(move){
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l.base.lerpDelta(footDest, moveSpeed);
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//l.joint.lerpDelta(Tmp.v2, moveSpeed / 4f);
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float moveFract = stageF % 1f;
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l.base.lerpDelta(Tmp.v1, moveFract);
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l.joint.lerpDelta(Tmp.v2, moveFract / 2f);
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}
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Vec2 result = Tmp.v2;
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InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(offset), side, result);
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result.add(offset);
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// if()
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//l.joint.lerpDelta(Tmp.v2, moveSpeed / 4f);
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l.joint.set(result);
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l.joint.lerpDelta(Tmp.v2, moveSpeed / 4f);
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}
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}
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@@ -126,14 +113,4 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, Elevatio
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return rotation + 360f / legs.length * index + (360f / legs.length / 2f);
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}
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/*
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@Replace
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public boolean isGrounded(){
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return true;
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}
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@Replace
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public boolean isFlying(){
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return false;
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}*/
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}
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@@ -73,7 +73,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
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unit.apply(liquid.effect, 60 * 2);
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if(unit.vel().len() > 0.1){
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Fx.ripple.at(unit.x(), unit.y(), liquid.color);
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Fx.ripple.at(unit.x(), unit.y(), unit.type().rippleScale, liquid.color);
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}
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}
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}
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@@ -34,7 +34,7 @@ public class UnitType extends UnlockableContent{
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public @NonNull Prov<? extends Unitc> constructor;
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public @NonNull Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
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public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
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public float drag = 0.3f, accel = 0.5f, landShake = 0f;
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public float drag = 0.3f, accel = 0.5f, landShake = 0f, rippleScale = 1f;
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public float health = 200f, range = -1, armor = 0f;
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public boolean targetAir = true, targetGround = true;
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public boolean faceTarget = true, rotateShooting = true, isCounted = true, lowAltitude = false;
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@@ -45,8 +45,8 @@ public class UnitType extends UnlockableContent{
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public float baseElevation = 0f;
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//TODO document
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public int legCount = 4;
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public float legLength = 10f, legSpeed = 0.1f, legTrns = 1f, legBaseOffset = 0f, legMoveSpace = 1f, legExtension = 0, legPairOffset = 0;
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public int legCount = 4, legGroupSize = 2;
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public float legLength = 10f, legSpeed = 0.1f, legTrns = 1f, legBaseOffset = 0f, legMoveSpace = 1f, legExtension = 0, legPairOffset = 0, legBend = 0f;
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public int itemCapacity = 30;
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public int drillTier = -1;
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@@ -361,6 +361,7 @@ public class UnitType extends UnlockableContent{
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int flips = Mathf.sign(flip);
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Vec2 position = legOffset.trns(angle, legBaseOffset).add(unit);
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Tmp.v1.set(leg.base).sub(leg.joint).inv().setLength(legExtension);
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if(debug){
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@@ -372,6 +373,14 @@ public class UnitType extends UnlockableContent{
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Draw.reset();
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}else{
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if(leg.moving && baseElevation > 0){
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float scl = baseElevation;
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float elev = Mathf.slope(1f - leg.stage) * scl;
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Draw.color(shadowColor);
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Draw.rect(footRegion, leg.base.x + shadowTX * elev, leg.base.y + shadowTY * elev, position.angleTo(leg.base));
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Draw.color();
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}
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Draw.rect(footRegion, leg.base.x, leg.base.y, position.angleTo(leg.base));
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Lines.stroke(legRegion.getHeight() * Draw.scl * flips);
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