Test fixes / Building module presence saving
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@@ -28,6 +28,7 @@ import mindustry.game.*;
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import mindustry.game.Objectives.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.io.*;
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import mindustry.mod.Mods.*;
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import mindustry.type.*;
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import mindustry.type.ammo.*;
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@@ -759,7 +760,7 @@ public class ContentParser{
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}
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//find parent node.
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TechNode parent = TechTree.all.find(t -> t.content.name.equals(researchName) || t.content.name.equals(currentMod.name + "-" + researchName));
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TechNode parent = TechTree.all.find(t -> t.content.name.equals(researchName) || t.content.name.equals(currentMod.name + "-" + researchName) || t.content.name.equals(SaveVersion.mapFallback(researchName)));
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if(parent == null){
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Log.warn("Content '" + researchName + "' isn't in the tech tree, but '" + unlock.name + "' requires it to be researched.");
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