Removed liquid storage
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@@ -1,13 +1,11 @@
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package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.IntSet;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.ui.ItemImage;
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@@ -18,7 +16,6 @@ import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.function.BooleanProvider;
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import io.anuke.ucore.function.Callable;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.event.HandCursorListener;
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import io.anuke.ucore.scene.event.Touchable;
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@@ -82,6 +79,7 @@ public class BlockInventoryFragment implements Fragment {
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table.margin(3f);
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table.defaults().size(16 * 2).space(6f);
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/*
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if(tile.block().hasPower){
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table.add(new ItemImage(Draw.region("icon-power"), () -> round(tile.entity.power.amount), Colors.get("power")));
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@@ -101,13 +99,13 @@ public class BlockInventoryFragment implements Fragment {
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int amount = Inputs.keyDown("item_withdraw") ? items[f] : 1;
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items[f] -= amount;
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move(item.region, image, () -> player.inventory.addItem(item, amount), Color.WHITE);*/
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move(item.region, image, () -> player.inventory.addItem(item, amount), Color.WHITE);
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}
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});
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table.add(image);
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if (row++ % cols == cols - 1) table.row();
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}
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}*/
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if(tile.block().hasInventory) {
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int[] items = tile.entity.inventory.items;
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