Refactoring of generators, added solar panel, power drills
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@@ -48,9 +48,10 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
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new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 50), stack(Item.steel, 50)),
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new Recipe(crafting, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
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new Recipe(crafting, ProductionBlocks.coalextractor, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.titaniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(crafting, ProductionBlocks.uraniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)),
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new Recipe(crafting, ProductionBlocks.stoneformer, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.lavasmelter, stack(Item.steel, 30), stack(Item.titanium, 15)),
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@@ -69,9 +70,9 @@ public class Recipes {
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new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
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new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)),
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//new Recipe(power, DistributionBlocks.powerbooster, stack(Item.steel, 8), stack(Item.iron, 8)),
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new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
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new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
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new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
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