Refactoring of generators, added solar panel, power drills

This commit is contained in:
Anuken
2018-03-05 22:12:33 -05:00
parent a25b6a9952
commit 45a3be7642
22 changed files with 468 additions and 333 deletions
@@ -48,9 +48,10 @@ public class Recipes {
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 50), stack(Item.steel, 50)),
new Recipe(crafting, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
new Recipe(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
new Recipe(crafting, ProductionBlocks.coalextractor, stack(Item.steel, 10), stack(Item.iron, 10)),
new Recipe(crafting, ProductionBlocks.titaniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
new Recipe(crafting, ProductionBlocks.uraniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
new Recipe(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)),
new Recipe(crafting, ProductionBlocks.stoneformer, stack(Item.steel, 10), stack(Item.iron, 10)),
new Recipe(crafting, ProductionBlocks.lavasmelter, stack(Item.steel, 30), stack(Item.titanium, 15)),
@@ -69,9 +70,9 @@ public class Recipes {
new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)),
//new Recipe(power, DistributionBlocks.powerbooster, stack(Item.steel, 8), stack(Item.iron, 8)),
new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),