Merge branch 'master' of https://github.com/Anuken/Mindustry into v117
This commit is contained in:
6
.github/workflows/deployment.yml
vendored
6
.github/workflows/deployment.yml
vendored
@@ -21,6 +21,8 @@ jobs:
|
|||||||
- name: Update docs
|
- name: Update docs
|
||||||
run: |
|
run: |
|
||||||
cd ../
|
cd ../
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
||||||
cp -a Mindustry/core/build/docs/javadoc/. docs/
|
cp -a Mindustry/core/build/docs/javadoc/. docs/
|
||||||
cd docs
|
cd docs
|
||||||
@@ -48,12 +50,12 @@ jobs:
|
|||||||
uses: svenstaro/upload-release-action@v2
|
uses: svenstaro/upload-release-action@v2
|
||||||
with:
|
with:
|
||||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
file: desktop/libs/Mindustry.jar
|
file: desktop/build/libs/Mindustry.jar
|
||||||
tag: ${{ github.ref }}
|
tag: ${{ github.ref }}
|
||||||
- name: Upload server artifacts
|
- name: Upload server artifacts
|
||||||
uses: svenstaro/upload-release-action@v2
|
uses: svenstaro/upload-release-action@v2
|
||||||
with:
|
with:
|
||||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
file: server/libs/server-release.jar
|
file: server/build/libs/server-release.jar
|
||||||
tag: ${{ github.ref }}
|
tag: ${{ github.ref }}
|
||||||
|
|
||||||
|
|||||||
1
.github/workflows/push.yml
vendored
1
.github/workflows/push.yml
vendored
@@ -15,6 +15,7 @@ jobs:
|
|||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: ./gradlew test
|
run: ./gradlew test
|
||||||
- name: Trigger BE build
|
- name: Trigger BE build
|
||||||
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
cd ../MindustryBuilds
|
cd ../MindustryBuilds
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ gameover.pvp = The[accent] {0}[] team is victorious!
|
|||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Waiting for next map...
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
|
indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
|
||||||
|
|
||||||
@@ -147,6 +146,7 @@ planetmap = Planet Map
|
|||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
|
available = New research available!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
@@ -230,6 +230,7 @@ disconnect.timeout = Timed out.
|
|||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
@@ -593,6 +594,11 @@ sector.tarFields.description = The outskirts of an oil production zone, between
|
|||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
||||||
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
||||||
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -1261,7 +1267,7 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units into formation.
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
@@ -1269,6 +1275,7 @@ hint.payloadDrop = Press [accent]][] to drop a payload.
|
|||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||||
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
|
|||||||
@@ -101,3 +101,4 @@ jalastram (freesound.org)
|
|||||||
newlocknew (freesound.org)
|
newlocknew (freesound.org)
|
||||||
dsmolenaers (freesound.org)
|
dsmolenaers (freesound.org)
|
||||||
Headphaze (freesound.org)
|
Headphaze (freesound.org)
|
||||||
|
VolasYouKnow
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -88,7 +88,7 @@ public class Vars implements Loadable{
|
|||||||
/** duration of time between turns in ticks */
|
/** duration of time between turns in ticks */
|
||||||
public static final float turnDuration = 2 * Time.toMinutes;
|
public static final float turnDuration = 2 * Time.toMinutes;
|
||||||
/** chance of an invasion per turn, 1 = 100% */
|
/** chance of an invasion per turn, 1 = 100% */
|
||||||
public static final float baseInvasionChance = 1f / 50f;
|
public static final float baseInvasionChance = 1f / 75f;
|
||||||
/** how many turns have to pass before invasions start */
|
/** how many turns have to pass before invasions start */
|
||||||
public static final int invasionGracePeriod = 20;
|
public static final int invasionGracePeriod = 20;
|
||||||
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ import mindustry.gen.*;
|
|||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
import mindustry.world.blocks.defense.*;
|
import mindustry.world.blocks.defense.*;
|
||||||
|
import mindustry.world.blocks.distribution.*;
|
||||||
import mindustry.world.blocks.production.*;
|
import mindustry.world.blocks.production.*;
|
||||||
import mindustry.world.blocks.storage.*;
|
import mindustry.world.blocks.storage.*;
|
||||||
import mindustry.world.blocks.storage.CoreBlock.*;
|
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||||
@@ -271,6 +272,10 @@ public class BaseAI{
|
|||||||
}
|
}
|
||||||
|
|
||||||
Tile o = world.tile(tile.x + p.x, tile.y + p.y);
|
Tile o = world.tile(tile.x + p.x, tile.y + p.y);
|
||||||
|
if(o != null && (o.block() instanceof PayloadAcceptor || o.block() instanceof PayloadConveyor)){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if(o != null && o.team() == data.team && !(o.block() instanceof Wall)){
|
if(o != null && o.team() == data.team && !(o.block() instanceof Wall)){
|
||||||
any = true;
|
any = true;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package mindustry.ai.types;
|
package mindustry.ai.types;
|
||||||
|
|
||||||
|
import arc.math.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
@@ -83,8 +84,10 @@ public class BuilderAI extends AIController{
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float rebuildTime = (unit.team.rules().ai ? Mathf.lerp(15f, 2f, unit.team.rules().aiTier) : 2f) * 60f;
|
||||||
|
|
||||||
//find new request
|
//find new request
|
||||||
if(!unit.team.data().blocks.isEmpty() && following == null && timer.get(timerTarget3, 60 * 2f)){
|
if(!unit.team.data().blocks.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
||||||
Queue<BlockPlan> blocks = unit.team.data().blocks;
|
Queue<BlockPlan> blocks = unit.team.data().blocks;
|
||||||
BlockPlan block = blocks.first();
|
BlockPlan block = blocks.first();
|
||||||
|
|
||||||
|
|||||||
@@ -363,7 +363,7 @@ public class Blocks implements ContentList{
|
|||||||
|
|
||||||
sandWall = new StaticWall("sand-wall"){{
|
sandWall = new StaticWall("sand-wall"){{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
sandWater.asFloor().wall = this;
|
sandWater.asFloor().wall = water.asFloor().wall = deepwater.asFloor().wall = this;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
saltWall = new StaticWall("salt-wall");
|
saltWall = new StaticWall("salt-wall");
|
||||||
@@ -1195,7 +1195,7 @@ public class Blocks implements ContentList{
|
|||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
ambientSound = Sounds.smelter;
|
ambientSound = Sounds.smelter;
|
||||||
ambientSoundVolume = 0.05f;
|
ambientSoundVolume = 0.06f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
differentialGenerator = new SingleTypeGenerator("differential-generator"){{
|
differentialGenerator = new SingleTypeGenerator("differential-generator"){{
|
||||||
@@ -1216,7 +1216,7 @@ public class Blocks implements ContentList{
|
|||||||
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
|
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
|
||||||
size = 2;
|
size = 2;
|
||||||
powerProduction = 4.5f;
|
powerProduction = 4.5f;
|
||||||
itemDuration = 60 * 15f;
|
itemDuration = 60 * 14f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
solarPanel = new SolarGenerator("solar-panel"){{
|
solarPanel = new SolarGenerator("solar-panel"){{
|
||||||
@@ -1377,7 +1377,7 @@ public class Blocks implements ContentList{
|
|||||||
itemCapacity = 9000;
|
itemCapacity = 9000;
|
||||||
size = 4;
|
size = 4;
|
||||||
|
|
||||||
unitCapModifier = 14;
|
unitCapModifier = 16;
|
||||||
researchCostMultiplier = 0.04f;
|
researchCostMultiplier = 0.04f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1389,7 +1389,7 @@ public class Blocks implements ContentList{
|
|||||||
itemCapacity = 13000;
|
itemCapacity = 13000;
|
||||||
size = 5;
|
size = 5;
|
||||||
|
|
||||||
unitCapModifier = 20;
|
unitCapModifier = 24;
|
||||||
researchCostMultiplier = 0.05f;
|
researchCostMultiplier = 0.05f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1517,12 +1517,12 @@ public class Blocks implements ContentList{
|
|||||||
|
|
||||||
lancer = new ChargeTurret("lancer"){{
|
lancer = new ChargeTurret("lancer"){{
|
||||||
requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
|
requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
|
||||||
range = 155f;
|
range = 165f;
|
||||||
chargeTime = 50f;
|
chargeTime = 40f;
|
||||||
chargeMaxDelay = 30f;
|
chargeMaxDelay = 30f;
|
||||||
chargeEffects = 7;
|
chargeEffects = 7;
|
||||||
recoilAmount = 2f;
|
recoilAmount = 2f;
|
||||||
reloadTime = 90f;
|
reloadTime = 80f;
|
||||||
cooldown = 0.03f;
|
cooldown = 0.03f;
|
||||||
powerUse = 6f;
|
powerUse = 6f;
|
||||||
shootShake = 2f;
|
shootShake = 2f;
|
||||||
@@ -1544,6 +1544,7 @@ public class Blocks implements ContentList{
|
|||||||
lifetime = 16f;
|
lifetime = 16f;
|
||||||
drawSize = 400f;
|
drawSize = 400f;
|
||||||
collidesAir = false;
|
collidesAir = false;
|
||||||
|
length = 173f;
|
||||||
}};
|
}};
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1557,7 +1558,7 @@ public class Blocks implements ContentList{
|
|||||||
reloadTime = 35f;
|
reloadTime = 35f;
|
||||||
shootCone = 40f;
|
shootCone = 40f;
|
||||||
rotateSpeed = 8f;
|
rotateSpeed = 8f;
|
||||||
powerUse = 3f;
|
powerUse = 3.3f;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
range = 90f;
|
range = 90f;
|
||||||
shootEffect = Fx.lightningShoot;
|
shootEffect = Fx.lightningShoot;
|
||||||
|
|||||||
@@ -72,6 +72,7 @@ public class Items implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
surgeAlloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
|
surgeAlloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
|
||||||
|
cost = 1.2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
|
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
|
||||||
|
|||||||
@@ -24,10 +24,11 @@ public class SectorPresets implements ContentList{
|
|||||||
|
|
||||||
saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
|
saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
|
||||||
difficulty = 5;
|
difficulty = 5;
|
||||||
|
useAI = false;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
|
frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
|
||||||
captureWave = 20;
|
captureWave = 15;
|
||||||
difficulty = 2;
|
difficulty = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ public class TechTree implements ContentList{
|
|||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
node(waterExtractor, () -> {
|
node(waterExtractor, Seq.with(new SectorComplete(saltFlats)), () -> {
|
||||||
node(oilExtractor, () -> {
|
node(oilExtractor, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -198,12 +198,12 @@ public class TechTree implements ContentList{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
|
||||||
|
|
||||||
node(illuminator, () -> {
|
node(illuminator, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
node(combustionGenerator, Seq.with(new Research(Items.coal)), () -> {
|
node(combustionGenerator, Seq.with(new Research(Items.coal)), () -> {
|
||||||
@@ -421,7 +421,7 @@ public class TechTree implements ContentList{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(additiveReconstructor, Seq.with(new SectorComplete(biomassFacility)), () -> {
|
node(additiveReconstructor, Seq.with(new SectorComplete(biomassFacility)), () -> {
|
||||||
node(multiplicativeReconstructor, Seq.with(new SectorComplete(overgrowth)), () -> {
|
node(multiplicativeReconstructor, () -> {
|
||||||
node(exponentialReconstructor, () -> {
|
node(exponentialReconstructor, () -> {
|
||||||
node(tetrativeReconstructor, () -> {
|
node(tetrativeReconstructor, () -> {
|
||||||
|
|
||||||
@@ -484,6 +484,7 @@ public class TechTree implements ContentList{
|
|||||||
new Research(bryde),
|
new Research(bryde),
|
||||||
new Research(spectre),
|
new Research(spectre),
|
||||||
new Research(launchPad),
|
new Research(launchPad),
|
||||||
|
new Research(massDriver),
|
||||||
new Research(impactReactor),
|
new Research(impactReactor),
|
||||||
new Research(additiveReconstructor),
|
new Research(additiveReconstructor),
|
||||||
new Research(exponentialReconstructor)
|
new Research(exponentialReconstructor)
|
||||||
@@ -507,7 +508,9 @@ public class TechTree implements ContentList{
|
|||||||
|
|
||||||
node(saltFlats, Seq.with(
|
node(saltFlats, Seq.with(
|
||||||
new SectorComplete(windsweptIslands),
|
new SectorComplete(windsweptIslands),
|
||||||
|
new Research(commandCenter),
|
||||||
new Research(groundFactory),
|
new Research(groundFactory),
|
||||||
|
new Research(additiveReconstructor),
|
||||||
new Research(airFactory),
|
new Research(airFactory),
|
||||||
new Research(door),
|
new Research(door),
|
||||||
new Research(waterExtractor)
|
new Research(waterExtractor)
|
||||||
@@ -645,7 +648,7 @@ public class TechTree implements ContentList{
|
|||||||
static TechNode node(UnlockableContent content, ItemStack[] requirements, Seq<Objective> objectives, Runnable children){
|
static TechNode node(UnlockableContent content, ItemStack[] requirements, Seq<Objective> objectives, Runnable children){
|
||||||
TechNode node = new TechNode(context, content, requirements);
|
TechNode node = new TechNode(context, content, requirements);
|
||||||
if(objectives != null){
|
if(objectives != null){
|
||||||
node.objectives = objectives;
|
node.objectives.addAll(objectives);
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNode prev = context;
|
TechNode prev = context;
|
||||||
|
|||||||
@@ -556,7 +556,7 @@ public class UnitTypes implements ContentList{
|
|||||||
range = 40f;
|
range = 40f;
|
||||||
|
|
||||||
weapons.add(new Weapon(){{
|
weapons.add(new Weapon(){{
|
||||||
reload = 12f;
|
reload = 24f;
|
||||||
shootCone = 180f;
|
shootCone = 180f;
|
||||||
ejectEffect = Fx.none;
|
ejectEffect = Fx.none;
|
||||||
shootSound = Sounds.explosion;
|
shootSound = Sounds.explosion;
|
||||||
@@ -1321,7 +1321,7 @@ public class UnitTypes implements ContentList{
|
|||||||
sprite = "large-bomb";
|
sprite = "large-bomb";
|
||||||
width = height = 120/4f;
|
width = height = 120/4f;
|
||||||
|
|
||||||
range = 30f;
|
maxRange = 30f;
|
||||||
ignoreRotation = true;
|
ignoreRotation = true;
|
||||||
|
|
||||||
backColor = Pal.heal;
|
backColor = Pal.heal;
|
||||||
@@ -1413,12 +1413,12 @@ public class UnitTypes implements ContentList{
|
|||||||
ejectEffect = Fx.casing1;
|
ejectEffect = Fx.casing1;
|
||||||
shootSound = Sounds.missile;
|
shootSound = Sounds.missile;
|
||||||
bullet = new MissileBulletType(2.7f, 12, "missile"){{
|
bullet = new MissileBulletType(2.7f, 12, "missile"){{
|
||||||
|
keepVelocity = true;
|
||||||
width = 8f;
|
width = 8f;
|
||||||
height = 8f;
|
height = 8f;
|
||||||
shrinkY = 0f;
|
shrinkY = 0f;
|
||||||
drag = -0.003f;
|
drag = -0.003f;
|
||||||
homingRange = 60f;
|
homingRange = 60f;
|
||||||
keepVelocity = false;
|
|
||||||
splashDamageRadius = 25f;
|
splashDamageRadius = 25f;
|
||||||
splashDamage = 10f;
|
splashDamage = 10f;
|
||||||
lifetime = 80f;
|
lifetime = 80f;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import arc.audio.*;
|
|||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.input.*;
|
import arc.input.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.scene.style.*;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
@@ -16,14 +17,17 @@ import mindustry.core.GameState.*;
|
|||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
|
import mindustry.game.Objectives.*;
|
||||||
import mindustry.game.Saves.*;
|
import mindustry.game.Saves.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.input.*;
|
import mindustry.input.*;
|
||||||
import mindustry.io.*;
|
import mindustry.io.*;
|
||||||
import mindustry.io.SaveIO.*;
|
import mindustry.io.SaveIO.*;
|
||||||
|
import mindustry.maps.*;
|
||||||
import mindustry.maps.Map;
|
import mindustry.maps.Map;
|
||||||
import mindustry.net.*;
|
import mindustry.net.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
import mindustry.ui.dialogs.*;
|
import mindustry.ui.dialogs.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
|
||||||
@@ -124,10 +128,18 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
|
||||||
Events.on(UnlockEvent.class, e -> ui.hudfrag.showUnlock(e.content));
|
|
||||||
|
|
||||||
Events.on(UnlockEvent.class, e -> {
|
Events.on(UnlockEvent.class, e -> {
|
||||||
|
ui.hudfrag.showUnlock(e.content);
|
||||||
|
|
||||||
checkAutoUnlocks();
|
checkAutoUnlocks();
|
||||||
|
|
||||||
|
if(e.content instanceof SectorPreset){
|
||||||
|
for(TechNode node : TechTree.all){
|
||||||
|
if(!node.content.unlocked() && node.objectives.contains(o -> o instanceof SectorComplete sec && sec.preset == e.content) && !node.objectives.contains(o -> !o.complete())){
|
||||||
|
ui.hudfrag.showToast(new TextureRegionDrawable(node.content.icon(Cicon.large)), bundle.get("available"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(SectorCaptureEvent.class, e -> {
|
Events.on(SectorCaptureEvent.class, e -> {
|
||||||
@@ -311,8 +323,17 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//set spawn for sector damage to use
|
||||||
|
Tile spawn = world.tile(sector.info.spawnPosition);
|
||||||
|
spawn.setBlock(Blocks.coreShard, state.rules.defaultTeam);
|
||||||
|
|
||||||
|
//add extra damage.
|
||||||
|
SectorDamage.apply(1f);
|
||||||
|
|
||||||
//reset wave so things are more fair
|
//reset wave so things are more fair
|
||||||
state.wave = 1;
|
state.wave = 1;
|
||||||
|
//set up default wave time
|
||||||
|
state.wavetime = state.rules.waveSpacing * 2f;
|
||||||
|
|
||||||
//reset win wave??
|
//reset win wave??
|
||||||
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null ? sector.preset.captureWave : 40;
|
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null ? sector.preset.captureWave : 40;
|
||||||
@@ -320,8 +341,8 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
//kill all units, since they should be dead anyway
|
//kill all units, since they should be dead anyway
|
||||||
Groups.unit.clear();
|
Groups.unit.clear();
|
||||||
Groups.fire.clear();
|
Groups.fire.clear();
|
||||||
|
Groups.puddle.clear();
|
||||||
|
|
||||||
Tile spawn = world.tile(sector.info.spawnPosition);
|
|
||||||
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
|
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
|
||||||
|
|
||||||
//set up camera/player locations
|
//set up camera/player locations
|
||||||
|
|||||||
@@ -33,9 +33,8 @@ public class GameState{
|
|||||||
/** Current game state. */
|
/** Current game state. */
|
||||||
private State state = State.menu;
|
private State state = State.menu;
|
||||||
|
|
||||||
//TODO optimize
|
|
||||||
public Unit boss(){
|
public Unit boss(){
|
||||||
return Groups.unit.find(u -> u.isBoss() && u.team == rules.waveTeam);
|
return teams.boss;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void set(State astate){
|
public void set(State astate){
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ public class Logic implements ApplicationListener{
|
|||||||
if(!(state.getSector().preset != null && !state.getSector().preset.useAI)){
|
if(!(state.getSector().preset != null && !state.getSector().preset.useAI)){
|
||||||
state.rules.waveTeam.rules().ai = true;
|
state.rules.waveTeam.rules().ai = true;
|
||||||
}
|
}
|
||||||
state.rules.waveTeam.rules().aiTier = state.getSector().threat;
|
state.rules.waveTeam.rules().aiTier = state.getSector().threat * 0.8f;
|
||||||
state.rules.waveTeam.rules().infiniteResources = true;
|
state.rules.waveTeam.rules().infiniteResources = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -258,6 +258,11 @@ public class NetClient implements ApplicationListener{
|
|||||||
netClient.disconnectQuietly();
|
netClient.disconnectQuietly();
|
||||||
logic.reset();
|
logic.reset();
|
||||||
|
|
||||||
|
if(reason == KickReason.serverRestarting){
|
||||||
|
ui.join.reconnect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(!reason.quiet){
|
if(!reason.quiet){
|
||||||
if(reason.extraText() != null){
|
if(reason.extraText() != null){
|
||||||
ui.showText(reason.toString(), reason.extraText());
|
ui.showText(reason.toString(), reason.extraText());
|
||||||
|
|||||||
@@ -12,5 +12,6 @@ class GroupDefs<G>{
|
|||||||
@GroupDef(value = Syncc.class, mapping = true) G sync;
|
@GroupDef(value = Syncc.class, mapping = true) G sync;
|
||||||
@GroupDef(value = Drawc.class) G draw;
|
@GroupDef(value = Drawc.class) G draw;
|
||||||
@GroupDef(value = Firec.class) G fire;
|
@GroupDef(value = Firec.class) G fire;
|
||||||
|
@GroupDef(value = Puddlec.class) G puddle;
|
||||||
@GroupDef(value = WeatherStatec.class) G weather;
|
@GroupDef(value = WeatherStatec.class) G weather;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ public abstract class BulletType extends Content{
|
|||||||
* Do not change unless you know what you're doing. */
|
* Do not change unless you know what you're doing. */
|
||||||
public boolean backMove = true;
|
public boolean backMove = true;
|
||||||
/** Bullet range override. */
|
/** Bullet range override. */
|
||||||
public float range = -1f;
|
public float maxRange = -1f;
|
||||||
/** % of block health healed **/
|
/** % of block health healed **/
|
||||||
public float healPercent = 0f;
|
public float healPercent = 0f;
|
||||||
/** whether to make fire on impact */
|
/** whether to make fire on impact */
|
||||||
@@ -154,7 +154,7 @@ public abstract class BulletType extends Content{
|
|||||||
|
|
||||||
/** Returns maximum distance the bullet this bullet type has can travel. */
|
/** Returns maximum distance the bullet this bullet type has can travel. */
|
||||||
public float range(){
|
public float range(){
|
||||||
return Math.max(speed * lifetime * (1f - drag), range);
|
return Math.max(speed * lifetime * (1f - drag), maxRange);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean collides(Bullet bullet, Building tile){
|
public boolean collides(Bullet bullet, Building tile){
|
||||||
@@ -317,11 +317,11 @@ public abstract class BulletType extends Content{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Bullet create(Bullet parent, float x, float y, float angle){
|
public Bullet create(Bullet parent, float x, float y, float angle){
|
||||||
return create(parent.owner(), parent.team, x, y, angle);
|
return create(parent.owner, parent.team, x, y, angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
|
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
|
||||||
return create(parent.owner(), parent.team, x, y, angle, velocityScl, lifeScale);
|
return create(parent.owner, parent.team, x, y, angle, velocityScl, lifeScale);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
|
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ public class SapBulletType extends BulletType{
|
|||||||
b.data = target;
|
b.data = target;
|
||||||
|
|
||||||
if(target != null){
|
if(target != null){
|
||||||
float result = Math.min(target.health(), damage);
|
float result = Math.max(Math.min(target.health(), damage), 0);
|
||||||
|
|
||||||
if(b.owner instanceof Healthc h){
|
if(b.owner instanceof Healthc h){
|
||||||
h.heal(result * sapStrength);
|
h.heal(result * sapStrength);
|
||||||
|
|||||||
@@ -397,8 +397,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||||||
|
|
||||||
/** Actually destroys the unit, removing it and creating explosions. **/
|
/** Actually destroys the unit, removing it and creating explosions. **/
|
||||||
public void destroy(){
|
public void destroy(){
|
||||||
float explosiveness = 2f + item().explosiveness * stack().amount / 2f;
|
float explosiveness = 2f + item().explosiveness * stack().amount / 2.4f;
|
||||||
float flammability = item().flammability * stack().amount / 2f;
|
float flammability = item().flammability * stack().amount / 2.4f;
|
||||||
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
|
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
|
||||||
|
|
||||||
float shake = hitSize / 3f;
|
float shake = hitSize / 3f;
|
||||||
|
|||||||
@@ -91,6 +91,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
|
|||||||
mount.bullet.time = mount.bullet.lifetime - 10f;
|
mount.bullet.time = mount.bullet.lifetime - 10f;
|
||||||
mount.bullet = null;
|
mount.bullet = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(mount.sound != null){
|
||||||
|
mount.sound.stop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ public class EventType{
|
|||||||
impactPower,
|
impactPower,
|
||||||
thoriumReactorOverheat,
|
thoriumReactorOverheat,
|
||||||
fireExtinguish,
|
fireExtinguish,
|
||||||
|
acceleratorUse,
|
||||||
newGame,
|
newGame,
|
||||||
tutorialComplete,
|
tutorialComplete,
|
||||||
flameAmmo,
|
flameAmmo,
|
||||||
|
|||||||
@@ -48,7 +48,8 @@ public class Objectives{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class SectorComplete extends SectorObjective{
|
public static class SectorComplete implements Objective{
|
||||||
|
public SectorPreset preset;
|
||||||
|
|
||||||
public SectorComplete(SectorPreset zone){
|
public SectorComplete(SectorPreset zone){
|
||||||
this.preset = zone;
|
this.preset = zone;
|
||||||
@@ -67,11 +68,6 @@ public class Objectives{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO merge
|
|
||||||
public abstract static class SectorObjective implements Objective{
|
|
||||||
public SectorPreset preset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Defines a specific objective for a game. */
|
/** Defines a specific objective for a game. */
|
||||||
public interface Objective{
|
public interface Objective{
|
||||||
|
|
||||||
@@ -86,9 +82,5 @@ public class Objectives{
|
|||||||
default void build(Table table){
|
default void build(Table table){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
default SectorPreset zone(){
|
|
||||||
return this instanceof SectorObjective ? ((SectorObjective)this).preset : null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -127,6 +127,9 @@ public class Schematics implements Loadable{
|
|||||||
newSchematic.tags.putAll(target.tags);
|
newSchematic.tags.putAll(target.tags);
|
||||||
newSchematic.file = target.file;
|
newSchematic.file = target.file;
|
||||||
|
|
||||||
|
loadouts.each((block, list) -> list.remove(target));
|
||||||
|
checkLoadout(target, true);
|
||||||
|
|
||||||
try{
|
try{
|
||||||
write(newSchematic, target.file);
|
write(newSchematic, target.file);
|
||||||
}catch(Exception e){
|
}catch(Exception e){
|
||||||
@@ -134,6 +137,8 @@ public class Schematics implements Loadable{
|
|||||||
Log.err(e);
|
Log.err(e);
|
||||||
ui.showException(e);
|
ui.showException(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private @Nullable Schematic loadFile(Fi file){
|
private @Nullable Schematic loadFile(Fi file){
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ public class Teams{
|
|||||||
public Seq<TeamData> active = new Seq<>();
|
public Seq<TeamData> active = new Seq<>();
|
||||||
/** Teams with block or unit presence. */
|
/** Teams with block or unit presence. */
|
||||||
public Seq<TeamData> present = new Seq<>(TeamData.class);
|
public Seq<TeamData> present = new Seq<>(TeamData.class);
|
||||||
|
/** Current boss unit. */
|
||||||
|
public @Nullable Unit boss;
|
||||||
|
|
||||||
public Teams(){
|
public Teams(){
|
||||||
active.add(get(Team.crux));
|
active.add(get(Team.crux));
|
||||||
@@ -144,6 +146,7 @@ public class Teams{
|
|||||||
|
|
||||||
public void updateTeamStats(){
|
public void updateTeamStats(){
|
||||||
present.clear();
|
present.clear();
|
||||||
|
boss = null;
|
||||||
|
|
||||||
for(Team team : Team.all){
|
for(Team team : Team.all){
|
||||||
TeamData data = team.data();
|
TeamData data = team.data();
|
||||||
@@ -178,6 +181,10 @@ public class Teams{
|
|||||||
data.units.add(unit);
|
data.units.add(unit);
|
||||||
data.presentFlag = true;
|
data.presentFlag = true;
|
||||||
|
|
||||||
|
if(unit.team == state.rules.waveTeam && unit.isBoss()){
|
||||||
|
boss = unit;
|
||||||
|
}
|
||||||
|
|
||||||
if(data.unitsByType == null || data.unitsByType.length <= unit.type.id){
|
if(data.unitsByType == null || data.unitsByType.length <= unit.type.id){
|
||||||
data.unitsByType = new Seq[content.units().size];
|
data.unitsByType = new Seq[content.units().size];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -208,6 +208,8 @@ public class Universe{
|
|||||||
|
|
||||||
//add production, making sure that it's capped
|
//add production, making sure that it's capped
|
||||||
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
||||||
|
//prevent negative values with unloaders
|
||||||
|
sector.info.items.checkNegative();
|
||||||
|
|
||||||
sector.saveInfo();
|
sector.saveInfo();
|
||||||
}
|
}
|
||||||
@@ -216,7 +218,7 @@ public class Universe{
|
|||||||
if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
|
if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
|
||||||
//invasion chance depends on # of nearby bases
|
//invasion chance depends on # of nearby bases
|
||||||
if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
|
if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
|
||||||
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 5) * 5;
|
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
|
||||||
|
|
||||||
//assign invasion-related things
|
//assign invasion-related things
|
||||||
if(sector.isBeingPlayed()){
|
if(sector.isBeingPlayed()){
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ import mindustry.type.*;
|
|||||||
import static mindustry.content.UnitTypes.*;
|
import static mindustry.content.UnitTypes.*;
|
||||||
|
|
||||||
public class Waves{
|
public class Waves{
|
||||||
public static final int waveVersion = 3;
|
public static final int waveVersion = 4;
|
||||||
|
|
||||||
private Seq<SpawnGroup> spawns;
|
private Seq<SpawnGroup> spawns;
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ public class Waves{
|
|||||||
int cap = 150;
|
int cap = 150;
|
||||||
|
|
||||||
float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
|
float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
|
||||||
float[] scaling = {1, 1, 1.5f, 3f, 4f};
|
float[] scaling = {1, 1.5f, 3f, 4f, 5f};
|
||||||
|
|
||||||
Intc createProgression = start -> {
|
Intc createProgression = start -> {
|
||||||
//main sequence
|
//main sequence
|
||||||
@@ -286,7 +286,7 @@ public class Waves{
|
|||||||
|
|
||||||
for(int i = start; i < cap;){
|
for(int i = start; i < cap;){
|
||||||
int f = i;
|
int f = i;
|
||||||
int next = rand.random(8, 16) + (int)Mathf.lerp(4f, 0f, difficulty) + curTier * 4;
|
int next = rand.random(8, 16) + (int)Mathf.lerp(5f, 0f, difficulty) + curTier * 4;
|
||||||
|
|
||||||
float shieldAmount = Math.max((i - shieldStart) * shieldsPerWave, 0);
|
float shieldAmount = Math.max((i - shieldStart) * shieldsPerWave, 0);
|
||||||
int space = start == 0 ? 1 : rand.random(1, 2);
|
int space = start == 0 ? 1 : rand.random(1, 2);
|
||||||
@@ -298,7 +298,7 @@ public class Waves{
|
|||||||
begin = f;
|
begin = f;
|
||||||
end = f + next >= cap ? never : f + next;
|
end = f + next >= cap ? never : f + next;
|
||||||
max = 13;
|
max = 13;
|
||||||
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 4f) : rand.random(1f, 4f)) * scaling[ctier];
|
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 5f) : rand.random(1f, 4f)) * scaling[ctier];
|
||||||
shields = shieldAmount;
|
shields = shieldAmount;
|
||||||
shieldScaling = shieldsPerWave;
|
shieldScaling = shieldsPerWave;
|
||||||
spacing = space;
|
spacing = space;
|
||||||
@@ -310,7 +310,7 @@ public class Waves{
|
|||||||
begin = f + next - 1;
|
begin = f + next - 1;
|
||||||
end = f + next + rand.random(6, 10);
|
end = f + next + rand.random(6, 10);
|
||||||
max = 6;
|
max = 6;
|
||||||
unitScaling = rand.random(1f, 2f);
|
unitScaling = rand.random(2f, 4f);
|
||||||
spacing = rand.random(2, 4);
|
spacing = rand.random(2, 4);
|
||||||
shields = shieldAmount/2f;
|
shields = shieldAmount/2f;
|
||||||
shieldScaling = shieldsPerWave;
|
shieldScaling = shieldsPerWave;
|
||||||
@@ -340,10 +340,10 @@ public class Waves{
|
|||||||
step += (int)(rand.random(15, 30) * Mathf.lerp(1f, 0.5f, difficulty));
|
step += (int)(rand.random(15, 30) * Mathf.lerp(1f, 0.5f, difficulty));
|
||||||
}
|
}
|
||||||
|
|
||||||
int bossWave = (int)(rand.random(50, 70) * Mathf.lerp(1f, 0.5f, difficulty));
|
int bossWave = (int)(rand.random(50, 70) * Mathf.lerp(1f, 0.7f, difficulty));
|
||||||
int bossSpacing = (int)(rand.random(25, 40) * Mathf.lerp(1f, 0.6f, difficulty));
|
int bossSpacing = (int)(rand.random(25, 40) * Mathf.lerp(1f, 0.6f, difficulty));
|
||||||
|
|
||||||
int bossTier = difficulty < 0.5 ? 3 : 4;
|
int bossTier = difficulty < 0.6 ? 3 : 4;
|
||||||
|
|
||||||
//main boss progression
|
//main boss progression
|
||||||
out.add(new SpawnGroup(Structs.random(species)[bossTier]){{
|
out.add(new SpawnGroup(Structs.random(species)[bossTier]){{
|
||||||
@@ -411,7 +411,7 @@ public class Waves{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//shift back waves on higher difficulty for a harder start
|
//shift back waves on higher difficulty for a harder start
|
||||||
int shift = Math.max((int)(difficulty * 15 - 5), 0);
|
int shift = Math.max((int)(difficulty * 14 - 5), 0);
|
||||||
|
|
||||||
for(SpawnGroup group : out){
|
for(SpawnGroup group : out){
|
||||||
group.begin -= shift;
|
group.begin -= shift;
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
/** Maximum line length. */
|
/** Maximum line length. */
|
||||||
final static int maxLength = 100;
|
final static int maxLength = 100;
|
||||||
final static Rect r1 = new Rect(), r2 = new Rect();
|
final static Rect r1 = new Rect(), r2 = new Rect();
|
||||||
|
final static Seq<Point2> tmpPoints = new Seq<>(), tmpPoints2 = new Seq<>();
|
||||||
|
|
||||||
public final OverlayFragment frag = new OverlayFragment();
|
public final OverlayFragment frag = new OverlayFragment();
|
||||||
|
|
||||||
@@ -1164,27 +1165,39 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
points = Placement.normalizeLine(startX, startY, endX, endY);
|
points = Placement.normalizeLine(startX, startY, endX, endY);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(block instanceof PowerNode){
|
if(block instanceof PowerNode node){
|
||||||
Seq<Point2> skip = new Seq<>();
|
var base = tmpPoints2;
|
||||||
|
var result = tmpPoints.clear();
|
||||||
|
|
||||||
for(int i = 1; i < points.size; i++){
|
base.selectFrom(points, p -> p == points.first() || p == points.peek() || Build.validPlace(block, player.team(), p.x, p.y, rotation, false));
|
||||||
int overlaps = 0;
|
boolean addedLast = false;
|
||||||
Point2 point = points.get(i);
|
|
||||||
|
|
||||||
//check with how many powernodes the *next* tile will overlap
|
outer:
|
||||||
for(int j = 0; j < i; j++){
|
for(int i = 0; i < base.size;){
|
||||||
if(!skip.contains(points.get(j)) && ((PowerNode)block).overlaps(world.tile(point.x, point.y), world.tile(points.get(j).x, points.get(j).y))){
|
var point = base.get(i);
|
||||||
overlaps++;
|
result.add(point);
|
||||||
|
if(i == base.size - 1) addedLast = true;
|
||||||
|
|
||||||
|
//find the furthest node that overlaps this one
|
||||||
|
for(int j = base.size - 1; j > i; j--){
|
||||||
|
var other = base.get(j);
|
||||||
|
boolean over = node.overlaps(world.tile(point.x, point.y), world.tile(other.x, other.y));
|
||||||
|
|
||||||
|
if(over){
|
||||||
|
//add node to list and start searching for node that overlaps the next one
|
||||||
|
i = j;
|
||||||
|
continue outer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//if it's more than one, it can bridge the gap
|
//if it got here, that means nothing was found. try to proceed to the next node anyway
|
||||||
if(overlaps > 1){
|
i ++;
|
||||||
skip.add(points.get(i-1));
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
//remove skipped points
|
if(!addedLast) result.add(base.peek());
|
||||||
points.removeAll(skip);
|
|
||||||
|
points.clear();
|
||||||
|
points.addAll(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
float angle = Angles.angle(startX, startY, endX, endY);
|
float angle = Angles.angle(startX, startY, endX, endY);
|
||||||
|
|||||||
@@ -241,35 +241,10 @@ public class Placement{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static class NormalizeDrawResult{
|
public static class NormalizeDrawResult{
|
||||||
float x, y, x2, y2;
|
public float x, y, x2, y2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class NormalizeResult{
|
public static class NormalizeResult{
|
||||||
public int x, y, x2, y2, rotation;
|
public int x, y, x2, y2, rotation;
|
||||||
|
|
||||||
boolean isX(){
|
|
||||||
return Math.abs(x2 - x) > Math.abs(y2 - y);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns length of greater edge of the selection.
|
|
||||||
*/
|
|
||||||
int getLength(){
|
|
||||||
return Math.max(x2 - x, y2 - y);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the X position of a specific index along this area as a line.
|
|
||||||
*/
|
|
||||||
int getScaledX(int i){
|
|
||||||
return x + (x2 - x > y2 - y ? i : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the Y position of a specific index along this area as a line.
|
|
||||||
*/
|
|
||||||
int getScaledY(int i){
|
|
||||||
return y + (x2 - x > y2 - y ? 0 : i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -286,7 +286,8 @@ public abstract class SaveVersion extends SaveFileReader{
|
|||||||
|
|
||||||
public void writeEntities(DataOutput stream) throws IOException{
|
public void writeEntities(DataOutput stream) throws IOException{
|
||||||
//write team data with entities.
|
//write team data with entities.
|
||||||
Seq<TeamData> data = state.teams.getActive();
|
Seq<TeamData> data = state.teams.getActive().copy();
|
||||||
|
if(!data.contains(Team.sharded.data())) data.add(Team.sharded.data());
|
||||||
stream.writeInt(data.size);
|
stream.writeInt(data.size);
|
||||||
for(TeamData team : data){
|
for(TeamData team : data){
|
||||||
stream.writeInt(team.team.id);
|
stream.writeInt(team.team.id);
|
||||||
@@ -313,12 +314,23 @@ public abstract class SaveVersion extends SaveFileReader{
|
|||||||
|
|
||||||
public void readEntities(DataInput stream) throws IOException{
|
public void readEntities(DataInput stream) throws IOException{
|
||||||
int teamc = stream.readInt();
|
int teamc = stream.readInt();
|
||||||
|
|
||||||
for(int i = 0; i < teamc; i++){
|
for(int i = 0; i < teamc; i++){
|
||||||
Team team = Team.get(stream.readInt());
|
Team team = Team.get(stream.readInt());
|
||||||
TeamData data = team.data();
|
TeamData data = team.data();
|
||||||
int blocks = stream.readInt();
|
int blocks = stream.readInt();
|
||||||
|
data.blocks.clear();
|
||||||
|
data.blocks.ensureCapacity(Math.min(blocks, 1000));
|
||||||
|
var reads = Reads.get(stream);
|
||||||
|
var set = new IntSet();
|
||||||
|
|
||||||
for(int j = 0; j < blocks; j++){
|
for(int j = 0; j < blocks; j++){
|
||||||
data.blocks.addLast(new BlockPlan(stream.readShort(), stream.readShort(), stream.readShort(), content.block(stream.readShort()).id, TypeIO.readObject(Reads.get(stream))));
|
short x = stream.readShort(), y = stream.readShort(), rot = stream.readShort(), bid = stream.readShort();
|
||||||
|
var obj = TypeIO.readObject(reads);
|
||||||
|
//cannot have two in the same position
|
||||||
|
if(set.add(Point2.pack(x, y))){
|
||||||
|
data.blocks.addLast(new BlockPlan(x, y, rot, content.block(bid).id, obj));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ import mindustry.world.blocks.storage.*;
|
|||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class SectorDamage{
|
public class SectorDamage{
|
||||||
public static final int maxRetWave = 30, maxWavesSimulated = 50;
|
public static final int maxRetWave = 40, maxWavesSimulated = 50;
|
||||||
|
|
||||||
//direct damage is for testing only
|
//direct damage is for testing only
|
||||||
private static final boolean direct = false, rubble = true;
|
private static final boolean direct = false, rubble = true;
|
||||||
@@ -111,23 +111,26 @@ public class SectorDamage{
|
|||||||
float damage = getDamage(state.rules.sector.info);
|
float damage = getDamage(state.rules.sector.info);
|
||||||
|
|
||||||
//scaled damage has a power component to make it seem a little more realistic (as systems fail, enemy capturing gets easier and easier)
|
//scaled damage has a power component to make it seem a little more realistic (as systems fail, enemy capturing gets easier and easier)
|
||||||
float scaled = Mathf.pow(damage, 1.6f);
|
float scaled = Mathf.pow(damage, 1.2f);
|
||||||
|
|
||||||
//apply damage to units
|
|
||||||
float unitDamage = damage * state.rules.sector.info.sumHealth;
|
|
||||||
Tile spawn = spawner.getFirstSpawn();
|
Tile spawn = spawner.getFirstSpawn();
|
||||||
|
|
||||||
//damage only units near the spawn point
|
//damage only units near the spawn point
|
||||||
if(spawn != null){
|
if(spawn != null){
|
||||||
Seq<Unit> allies = new Seq<>();
|
Seq<Unit> allies = new Seq<>();
|
||||||
|
float sumUnitHealth = 0f;
|
||||||
for(Unit ally : Groups.unit){
|
for(Unit ally : Groups.unit){
|
||||||
if(ally.team == state.rules.defaultTeam && ally.within(spawn, state.rules.dropZoneRadius * 2.5f)){
|
if(ally.team == state.rules.defaultTeam && ally.within(spawn, state.rules.dropZoneRadius * 2.5f)){
|
||||||
allies.add(ally);
|
allies.add(ally);
|
||||||
|
sumUnitHealth += ally.health;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
allies.sort(u -> u.dst2(spawn));
|
allies.sort(u -> u.dst2(spawn));
|
||||||
|
|
||||||
|
//apply damage to units
|
||||||
|
float unitDamage = damage * sumUnitHealth;
|
||||||
|
|
||||||
//damage units one by one, not uniformly
|
//damage units one by one, not uniformly
|
||||||
for(var u : allies){
|
for(var u : allies){
|
||||||
if(u.health < unitDamage){
|
if(u.health < unitDamage){
|
||||||
@@ -335,9 +338,9 @@ public class SectorDamage{
|
|||||||
info.waveDpsSlope = reg.slope;
|
info.waveDpsSlope = reg.slope;
|
||||||
|
|
||||||
//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
|
//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
|
||||||
info.sumHealth = sumHealth * 1.3f;
|
info.sumHealth = sumHealth * 1.2f;
|
||||||
//players tend to have longer range units/turrets, so assume DPS is higher
|
//players tend to have longer range units/turrets, so assume DPS is higher
|
||||||
info.sumDps = sumDps * 1.3f;
|
info.sumDps = sumDps * 1.2f;
|
||||||
info.sumRps = sumRps;
|
info.sumRps = sumRps;
|
||||||
|
|
||||||
info.wavesSurvived = getWavesSurvived(info);
|
info.wavesSurvived = getWavesSurvived(info);
|
||||||
@@ -348,13 +351,12 @@ public class SectorDamage{
|
|||||||
|
|
||||||
Queue<Tile> frontier = new Queue<>();
|
Queue<Tile> frontier = new Queue<>();
|
||||||
float[][] values = new float[tiles.width][tiles.height];
|
float[][] values = new float[tiles.width][tiles.height];
|
||||||
float damage = fraction*80; //arbitrary damage value
|
|
||||||
|
|
||||||
//phase one: find all spawnpoints
|
//phase one: find all spawnpoints
|
||||||
for(Tile tile : tiles){
|
for(Tile tile : tiles){
|
||||||
if((tile.block() instanceof CoreBlock && tile.team() == state.rules.waveTeam) || tile.overlay() == Blocks.spawn){
|
if((tile.block() instanceof CoreBlock && tile.team() == state.rules.waveTeam) || tile.overlay() == Blocks.spawn){
|
||||||
frontier.add(tile);
|
frontier.add(tile);
|
||||||
values[tile.x][tile.y] = damage;
|
values[tile.x][tile.y] = fraction * 26;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -368,24 +370,26 @@ public class SectorDamage{
|
|||||||
int radius = 3;
|
int radius = 3;
|
||||||
|
|
||||||
//only penetrate a certain % by health, not by distance
|
//only penetrate a certain % by health, not by distance
|
||||||
float totalHealth = damage >= 1f ? 1f : path.sumf(t -> {
|
float totalHealth = fraction >= 1f ? 1f : path.sumf(t -> {
|
||||||
float s = 0;
|
float s = 0;
|
||||||
for(int dx = -radius; dx <= radius; dx++){
|
for(int dx = -radius; dx <= radius; dx++){
|
||||||
for(int dy = -radius; dy <= radius; dy++){
|
for(int dy = -radius; dy <= radius; dy++){
|
||||||
int wx = dx + t.x, wy = dy + t.y;
|
int wx = dx + t.x, wy = dy + t.y;
|
||||||
if(wx >= 0 && wy >= 0 && wx < world.width() && wy < world.height() && Mathf.within(dx, dy, radius)){
|
if(wx >= 0 && wy >= 0 && wx < world.width() && wy < world.height() && Mathf.within(dx, dy, radius)){
|
||||||
Tile other = world.rawTile(wx, wy);
|
Tile other = world.rawTile(wx, wy);
|
||||||
|
if(!(other.block() instanceof CoreBlock)){
|
||||||
s += other.team() == state.rules.defaultTeam ? other.build.health / other.block().size : 0f;
|
s += other.team() == state.rules.defaultTeam ? other.build.health / other.block().size : 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return s;
|
return s;
|
||||||
});
|
});
|
||||||
float targetHealth = totalHealth * fraction;
|
float targetHealth = totalHealth * fraction;
|
||||||
float healthCount = 0;
|
float healthCount = 0;
|
||||||
|
|
||||||
out:
|
out:
|
||||||
for(int i = 0; i < path.size && (healthCount < targetHealth || damage >= 1f); i++){
|
for(int i = 0; i < path.size && (healthCount < targetHealth || fraction >= 1f); i++){
|
||||||
Tile t = path.get(i);
|
Tile t = path.get(i);
|
||||||
|
|
||||||
for(int dx = -radius; dx <= radius; dx++){
|
for(int dx = -radius; dx <= radius; dx++){
|
||||||
@@ -405,7 +409,7 @@ public class SectorDamage{
|
|||||||
|
|
||||||
removal.add(other.build);
|
removal.add(other.build);
|
||||||
|
|
||||||
if(healthCount >= targetHealth && damage < 0.999f){
|
if(healthCount >= targetHealth && fraction < 0.999f){
|
||||||
break out;
|
break out;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -430,10 +434,10 @@ public class SectorDamage{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float falloff = (damage) / (Math.max(tiles.width, tiles.height) * Mathf.sqrt2);
|
float falloff = (fraction) / (Math.max(tiles.width, tiles.height) * Mathf.sqrt2);
|
||||||
int peak = 0;
|
int peak = 0;
|
||||||
|
|
||||||
if(damage > 0.1f){
|
if(fraction > 0.15f){
|
||||||
//phase two: propagate the damage
|
//phase two: propagate the damage
|
||||||
while(!frontier.isEmpty()){
|
while(!frontier.isEmpty()){
|
||||||
peak = Math.max(peak, frontier.size);
|
peak = Math.max(peak, frontier.size);
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class BaseGenerator{
|
|||||||
BasePart coreschem = bases.cores.getFrac(difficulty);
|
BasePart coreschem = bases.cores.getFrac(difficulty);
|
||||||
int passes = difficulty < 0.4 ? 1 : difficulty < 0.8 ? 2 : 3;
|
int passes = difficulty < 0.4 ? 1 : difficulty < 0.8 ? 2 : 3;
|
||||||
|
|
||||||
Block wall = wallsSmall.getFrac(difficulty), wallLarge = wallsLarge.getFrac(difficulty);
|
Block wall = wallsSmall.getFrac(difficulty * 0.91f), wallLarge = wallsLarge.getFrac(difficulty * 0.91f);
|
||||||
|
|
||||||
for(Tile tile : cores){
|
for(Tile tile : cores){
|
||||||
tile.clearOverlay();
|
tile.clearOverlay();
|
||||||
|
|||||||
@@ -182,12 +182,12 @@ public class Planet extends UnlockableContent{
|
|||||||
float sum = 1f;
|
float sum = 1f;
|
||||||
for(Sector other : sector.near()){
|
for(Sector other : sector.near()){
|
||||||
if(other.generateEnemyBase){
|
if(other.generateEnemyBase){
|
||||||
sum += 1f;
|
sum += 0.9f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sector.hasEnemyBase()){
|
if(sector.hasEnemyBase()){
|
||||||
sum += 1.9f;
|
sum += 0.88f;
|
||||||
}
|
}
|
||||||
|
|
||||||
sector.threat = sector.preset == null ? Math.min(sum / 5f, 1.2f) : Mathf.clamp(sector.preset.difficulty / 10f);
|
sector.threat = sector.preset == null ? Math.min(sum / 5f, 1.2f) : Mathf.clamp(sector.preset.difficulty / 10f);
|
||||||
|
|||||||
@@ -328,7 +328,7 @@ public class UnitType extends UnlockableContent{
|
|||||||
//suicide enemy
|
//suicide enemy
|
||||||
if(weapons.contains(w -> w.bullet.killShooter)){
|
if(weapons.contains(w -> w.bullet.killShooter)){
|
||||||
//scale down DPS to be insignificant
|
//scale down DPS to be insignificant
|
||||||
dpsEstimate /= 20f;
|
dpsEstimate /= 25f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import arc.scene.ui.*;
|
|||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
|
import arc.util.Timer.*;
|
||||||
import arc.util.serialization.*;
|
import arc.util.serialization.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.core.*;
|
import mindustry.core.*;
|
||||||
@@ -33,6 +34,10 @@ public class JoinDialog extends BaseDialog{
|
|||||||
int refreshes;
|
int refreshes;
|
||||||
boolean showHidden;
|
boolean showHidden;
|
||||||
|
|
||||||
|
String lastIp;
|
||||||
|
int lastPort;
|
||||||
|
Task ping;
|
||||||
|
|
||||||
public JoinDialog(){
|
public JoinDialog(){
|
||||||
super("@joingame");
|
super("@joingame");
|
||||||
|
|
||||||
@@ -445,13 +450,34 @@ public class JoinDialog extends BaseDialog{
|
|||||||
logic.reset();
|
logic.reset();
|
||||||
net.reset();
|
net.reset();
|
||||||
Vars.netClient.beginConnecting();
|
Vars.netClient.beginConnecting();
|
||||||
net.connect(ip, port, () -> {
|
net.connect(lastIp = ip, lastPort = port, () -> {
|
||||||
hide();
|
hide();
|
||||||
add.hide();
|
add.hide();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void reconnect(){
|
||||||
|
if(lastIp == null || lastIp.isEmpty()) return;
|
||||||
|
ui.loadfrag.show("@reconnecting");
|
||||||
|
|
||||||
|
ping = Timer.schedule(() -> {
|
||||||
|
net.pingHost(lastIp, lastPort, host -> {
|
||||||
|
if(ping == null) return;
|
||||||
|
ping.cancel();
|
||||||
|
ping = null;
|
||||||
|
connect(lastIp, lastPort);
|
||||||
|
}, exception -> {});
|
||||||
|
}, 1, 1);
|
||||||
|
|
||||||
|
ui.loadfrag.setButton(() -> {
|
||||||
|
ui.loadfrag.hide();
|
||||||
|
if(ping == null) return;
|
||||||
|
ping.cancel();
|
||||||
|
ping = null;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
void safeConnect(String ip, int port, int version){
|
void safeConnect(String ip, int port, int version){
|
||||||
if(version != Version.build && Version.build != -1 && version != -1){
|
if(version != Version.build && Version.build != -1 && version != -1){
|
||||||
ui.showInfo("[scarlet]" + (version > Version.build ? KickReason.clientOutdated : KickReason.serverOutdated).toString() + "\n[]" +
|
ui.showInfo("[scarlet]" + (version > Version.build ? KickReason.clientOutdated : KickReason.serverOutdated).toString() + "\n[]" +
|
||||||
|
|||||||
@@ -140,6 +140,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
rebuildButtons();
|
||||||
mode = look;
|
mode = look;
|
||||||
selected = hovered = launchSector = null;
|
selected = hovered = launchSector = null;
|
||||||
launching = false;
|
launching = false;
|
||||||
@@ -167,6 +168,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
newPresets.reverse();
|
newPresets.reverse();
|
||||||
|
updateSelected();
|
||||||
|
|
||||||
if(planets.planet.getLastSector() != null){
|
if(planets.planet.getLastSector() != null){
|
||||||
lookAt(planets.planet.getLastSector());
|
lookAt(planets.planet.getLastSector());
|
||||||
|
|||||||
@@ -150,7 +150,7 @@ public class HintsFragment extends Fragment{
|
|||||||
depositItems(() -> player.unit().hasItem(), () -> !player.unit().hasItem()),
|
depositItems(() -> player.unit().hasItem(), () -> !player.unit().hasItem()),
|
||||||
desktopPause(visibleDesktop, () -> isTutorial.get() && !Vars.net.active(), () -> Core.input.keyTap(Binding.pause)),
|
desktopPause(visibleDesktop, () -> isTutorial.get() && !Vars.net.active(), () -> Core.input.keyTap(Binding.pause)),
|
||||||
research(isTutorial, () -> ui.research.isShown()),
|
research(isTutorial, () -> ui.research.isShown()),
|
||||||
unitControl(() -> state.rules.defaultTeam.data().units.size > 1 && !net.active(), () -> !player.dead() && !player.unit().spawnedByCore),
|
unitControl(() -> state.rules.defaultTeam.data().units.size > 2 && !net.active() && !player.dead(), () -> !player.dead() && !player.unit().spawnedByCore),
|
||||||
respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore),
|
respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore),
|
||||||
launch(() -> isTutorial.get() && state.rules.sector.isCaptured(), () -> ui.planet.isShown()),
|
launch(() -> isTutorial.get() && state.rules.sector.isCaptured(), () -> ui.planet.isShown()),
|
||||||
schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)),
|
schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)),
|
||||||
@@ -161,6 +161,7 @@ public class HintsFragment extends Fragment{
|
|||||||
payloadDrop(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().any(), () -> player.unit() instanceof Payloadc p && p.payloads().isEmpty()),
|
payloadDrop(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().any(), () -> player.unit() instanceof Payloadc p && p.payloads().isEmpty()),
|
||||||
waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getAllied(state.rules.defaultTeam, BlockFlag.extinguisher).size() > 0),
|
waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getAllied(state.rules.defaultTeam, BlockFlag.extinguisher).size() > 0),
|
||||||
generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
|
generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
|
||||||
|
guardian(() -> state.boss() != null && state.boss().armor >= 4, () -> state.boss() == null),
|
||||||
;
|
;
|
||||||
|
|
||||||
@Nullable
|
@Nullable
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package mindustry.world.blocks.campaign;
|
package mindustry.world.blocks.campaign;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.Graphics.*;
|
import arc.Graphics.*;
|
||||||
import arc.Graphics.Cursor.*;
|
import arc.Graphics.Cursor.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
@@ -8,6 +9,7 @@ import arc.scene.ui.layout.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
@@ -91,6 +93,7 @@ public class Accelerator extends Block{
|
|||||||
if(!state.isCampaign() || !consValid()) return;
|
if(!state.isCampaign() || !consValid()) return;
|
||||||
|
|
||||||
ui.showInfo("@indev.campaign");
|
ui.showInfo("@indev.campaign");
|
||||||
|
Events.fire(Trigger.acceleratorUse);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ import mindustry.graphics.*;
|
|||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.consumers.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
@@ -38,6 +39,7 @@ public class LaunchPad extends Block{
|
|||||||
solid = true;
|
solid = true;
|
||||||
update = true;
|
update = true;
|
||||||
configurable = true;
|
configurable = true;
|
||||||
|
drawDisabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -61,6 +63,12 @@ public class LaunchPad extends Block{
|
|||||||
return !state.isCampaign() || net.client() ? SystemCursor.arrow : super.getCursor();
|
return !state.isCampaign() || net.client() ? SystemCursor.arrow : super.getCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//cannot be disabled
|
||||||
|
@Override
|
||||||
|
public float efficiency(){
|
||||||
|
return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
super.draw();
|
super.draw();
|
||||||
|
|||||||
@@ -60,6 +60,7 @@ public class MendProjector extends Block{
|
|||||||
float heat;
|
float heat;
|
||||||
float charge = Mathf.random(reload);
|
float charge = Mathf.random(reload);
|
||||||
float phaseHeat;
|
float phaseHeat;
|
||||||
|
float smoothEfficiency;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float range(){
|
public float range(){
|
||||||
@@ -68,6 +69,7 @@ public class MendProjector extends Block{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateTile(){
|
public void updateTile(){
|
||||||
|
smoothEfficiency = Mathf.lerpDelta(smoothEfficiency, efficiency(), 0.08f);
|
||||||
heat = Mathf.lerpDelta(heat, consValid() || cheating() ? 1f : 0f, 0.08f);
|
heat = Mathf.lerpDelta(heat, consValid() || cheating() ? 1f : 0f, 0.08f);
|
||||||
charge += heat * delta();
|
charge += heat * delta();
|
||||||
|
|
||||||
@@ -115,7 +117,7 @@ public class MendProjector extends Block{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawLight(){
|
public void drawLight(){
|
||||||
Drawf.light(team, x, y, 50f * efficiency(), baseColor, 0.7f * efficiency());
|
Drawf.light(team, x, y, 50f * smoothEfficiency, baseColor, 0.7f * smoothEfficiency);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -65,6 +65,7 @@ public class OverdriveProjector extends Block{
|
|||||||
float heat;
|
float heat;
|
||||||
float charge = Mathf.random(reload);
|
float charge = Mathf.random(reload);
|
||||||
float phaseHeat;
|
float phaseHeat;
|
||||||
|
float smoothEfficiency;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float range(){
|
public float range(){
|
||||||
@@ -73,11 +74,12 @@ public class OverdriveProjector extends Block{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawLight(){
|
public void drawLight(){
|
||||||
Drawf.light(team, x, y, 50f * efficiency(), baseColor, 0.7f * efficiency());
|
Drawf.light(team, x, y, 50f * smoothEfficiency, baseColor, 0.7f * smoothEfficiency);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateTile(){
|
public void updateTile(){
|
||||||
|
smoothEfficiency = Mathf.lerpDelta(smoothEfficiency, efficiency(), 0.08f);
|
||||||
heat = Mathf.lerpDelta(heat, consValid() ? 1f : 0f, 0.08f);
|
heat = Mathf.lerpDelta(heat, consValid() ? 1f : 0f, 0.08f);
|
||||||
charge += heat * Time.delta;
|
charge += heat * Time.delta;
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ import arc.util.io.*;
|
|||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
import mindustry.game.*;
|
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
|||||||
@@ -92,6 +92,11 @@ public class ItemLiquidGenerator extends PowerGenerator{
|
|||||||
return generateTime > 0;
|
return generateTime > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float ambientVolume(){
|
||||||
|
return Mathf.clamp(productionEfficiency);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateTile(){
|
public void updateTile(){
|
||||||
//Note: Do not use this delta when calculating the amount of power or the power efficiency, but use it for resource consumption if necessary.
|
//Note: Do not use this delta when calculating the amount of power or the power efficiency, but use it for resource consumption if necessary.
|
||||||
|
|||||||
@@ -268,6 +268,26 @@ public class CoreBlock extends StorageBlock{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void handleStack(Item item, int amount, Teamc source){
|
||||||
|
super.handleStack(item, amount, source);
|
||||||
|
|
||||||
|
if(team == state.rules.defaultTeam && state.isCampaign()){
|
||||||
|
state.rules.sector.info.handleCoreItem(item, amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int removeStack(Item item, int amount){
|
||||||
|
int result = super.removeStack(item, amount);
|
||||||
|
|
||||||
|
if(team == state.rules.defaultTeam && state.isCampaign()){
|
||||||
|
state.rules.sector.info.handleCoreItem(item, -result);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawSelect(){
|
public void drawSelect(){
|
||||||
Lines.stroke(1f, Pal.accent);
|
Lines.stroke(1f, Pal.accent);
|
||||||
|
|||||||
@@ -53,15 +53,12 @@ public class UnitFactory extends UnitBlock{
|
|||||||
@Override
|
@Override
|
||||||
public void init(){
|
public void init(){
|
||||||
capacities = new int[Vars.content.items().size];
|
capacities = new int[Vars.content.items().size];
|
||||||
itemCapacity = 0;
|
|
||||||
for(UnitPlan plan : plans){
|
for(UnitPlan plan : plans){
|
||||||
for(ItemStack stack : plan.requirements){
|
for(ItemStack stack : plan.requirements){
|
||||||
capacities[stack.item.id] = Math.max(capacities[stack.item.id], stack.amount * 2);
|
capacities[stack.item.id] = Math.max(capacities[stack.item.id], stack.amount * 2);
|
||||||
|
itemCapacity = Math.max(itemCapacity, stack.amount * 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(int i : capacities){
|
|
||||||
itemCapacity += i;
|
|
||||||
}
|
|
||||||
|
|
||||||
super.init();
|
super.init();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,6 +61,7 @@ public enum SAchievement{
|
|||||||
coolTurret,
|
coolTurret,
|
||||||
enablePixelation,
|
enablePixelation,
|
||||||
openWiki,
|
openWiki,
|
||||||
|
useAccelerator,
|
||||||
;
|
;
|
||||||
|
|
||||||
private final SStat stat;
|
private final SStat stat;
|
||||||
|
|||||||
@@ -215,6 +215,8 @@ public class SStats implements SteamUserStatsCallback{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
trigger(Trigger.acceleratorUse, useAccelerator);
|
||||||
|
|
||||||
trigger(Trigger.impactPower, powerupImpactReactor);
|
trigger(Trigger.impactPower, powerupImpactReactor);
|
||||||
|
|
||||||
trigger(Trigger.flameAmmo, useFlameAmmo);
|
trigger(Trigger.flameAmmo, useFlameAmmo);
|
||||||
|
|||||||
10
fastlane/metadata/android/en-US/changelogs/29723.txt
Normal file
10
fastlane/metadata/android/en-US/changelogs/29723.txt
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.
|
||||||
|
|
||||||
|
Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.
|
||||||
|
|
||||||
|
- Added basalt boulder decoration block
|
||||||
|
- Added hint about generator use & power transfer
|
||||||
|
- Made power node placement smarter
|
||||||
|
- Buffed Lancer turret
|
||||||
|
|
||||||
|
Campaign:
|
||||||
2
fastlane/metadata/android/en-US/changelogs/29726.txt
Normal file
2
fastlane/metadata/android/en-US/changelogs/29726.txt
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
- Fixed broken blocks increasing exponentially, leading to runaway memory usage/lag
|
||||||
|
- Fixed incorrect planet dialog layout on certain devices
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
org.gradle.daemon=true
|
org.gradle.daemon=true
|
||||||
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
||||||
archash=9446f0f01b2a1b25abf870a32bf839bc486b12e3
|
archash=6742c2b110eeecd1934c42b5b1c87b00c911ecc4
|
||||||
|
|||||||
@@ -1003,8 +1003,7 @@ public class ServerControl implements ApplicationListener{
|
|||||||
|
|
||||||
private void logToFile(String text){
|
private void logToFile(String text){
|
||||||
if(currentLogFile != null && currentLogFile.length() > maxLogLength){
|
if(currentLogFile != null && currentLogFile.length() > maxLogLength){
|
||||||
String date = DateTimeFormatter.ofPattern("MM-dd-yyyy | HH:mm:ss").format(LocalDateTime.now());
|
currentLogFile.writeString("[End of log file. Date: " + dateTime.format(LocalDateTime.now()) + "]\n", true);
|
||||||
currentLogFile.writeString("[End of log file. Date: " + date + "]\n", true);
|
|
||||||
currentLogFile = null;
|
currentLogFile = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user