Implemented dynamic ground unit spawning

This commit is contained in:
Anuken
2018-06-20 20:23:43 -04:00
parent 1c80314cfd
commit 45da578756
7 changed files with 121 additions and 17 deletions

View File

@@ -2,6 +2,7 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.entities.Player;
@@ -79,6 +80,8 @@ public class DebugFragment implements Fragment {
new button("spawng", () ->{
BaseUnit unit = UnitTypes.scout.create(player.getTeam());
unit.set(player.x, player.y);
unit.inventory.addAmmo(AmmoTypes.bulletIron);
unit.setWave();
unit.add();
});
row();