Turret bullet tweaks & fixes
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@@ -10,7 +10,7 @@ import mindustry.entities.bullet.*;
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public class Bullets{
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public static BulletType
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placeholder, spaceLiquid, damageLightning, damageLightningGround, fireball;
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placeholder, spaceLiquid, damageLightning, damageLightningGround, damageLightningAir, fireball;
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public static void load(){
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@@ -37,6 +37,10 @@ public class Bullets{
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damageLightningGround = damageLightning.copy();
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damageLightningGround.collidesAir = false;
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damageLightningAir = damageLightning.copy();
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damageLightningAir.collidesGround = false;
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damageLightningAir.collidesTiles = false;
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fireball = new FireBulletType(1f, 4){{
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hittable = false;
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}};
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