Turret bullet tweaks & fixes

This commit is contained in:
Anuken
2025-01-15 15:43:43 -05:00
parent d355ea9d0c
commit 45dfc85d02
4 changed files with 37 additions and 3 deletions

View File

@@ -10,7 +10,7 @@ import mindustry.entities.bullet.*;
public class Bullets{
public static BulletType
placeholder, spaceLiquid, damageLightning, damageLightningGround, fireball;
placeholder, spaceLiquid, damageLightning, damageLightningGround, damageLightningAir, fireball;
public static void load(){
@@ -37,6 +37,10 @@ public class Bullets{
damageLightningGround = damageLightning.copy();
damageLightningGround.collidesAir = false;
damageLightningAir = damageLightning.copy();
damageLightningAir.collidesGround = false;
damageLightningAir.collidesTiles = false;
fireball = new FireBulletType(1f, 4){{
hittable = false;
}};