Implemented toggling of multithreading
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.effect.Shield;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.io.Platform;
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import io.anuke.mindustry.net.ClientDebug;
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import io.anuke.mindustry.net.ServerDebug;
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import io.anuke.ucore.UCore;
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@@ -112,6 +113,7 @@ public class Vars{
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public static final int webPort = 6568;
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public static final GameState state = new GameState();
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public static final ThreadHandler threads = new ThreadHandler(Platform.instance.getThreadProvider());
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public static final ServerDebug serverDebug = new ServerDebug();
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public static final ClientDebug clientDebug = new ClientDebug();
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