Implemented toggling of multithreading
This commit is contained in:
@@ -108,10 +108,10 @@ public class TileEntity extends Entity{
|
||||
public void update(){
|
||||
if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
|
||||
Mathf.chance(0.009f*Timers.delta()*(1f-health/tile.block().health))){
|
||||
|
||||
|
||||
Effects.effect(Fx.smoke, x+Mathf.range(4), y+Mathf.range(4));
|
||||
}
|
||||
|
||||
|
||||
if(health <= 0){
|
||||
onDeath();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user