Implemented toggling of multithreading
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@@ -113,6 +113,14 @@ public class SettingsMenuDialog extends SettingsDialog{
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game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%");
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game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i));
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if(!gwt){
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graphics.checkPref("multithread", false, threads::setEnabled);
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if(Settings.getBool("multithread")){
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threads.setEnabled(true);
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}
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}
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if(!android && !gwt) {
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graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
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graphics.checkPref("fullscreen", false, b -> {
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@@ -128,6 +136,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
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}
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}
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graphics.checkPref("fps", false);
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graphics.checkPref("lasers", true);
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graphics.checkPref("indicators", true);
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