Wave spawning improvements

This commit is contained in:
Anuken
2021-01-25 10:28:36 -05:00
parent f16990edcb
commit 4630e5b3a4
5 changed files with 22 additions and 15 deletions

View File

@@ -204,7 +204,6 @@ public class DesktopInput extends InputHandler{
if(input.keyDown(Binding.mouse_move)){
panCam = true;
}
panning = false;
Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(camSpeed));
}else if(!player.dead() && !panning){