Wave spawning improvements
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@@ -204,7 +204,6 @@ public class DesktopInput extends InputHandler{
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if(input.keyDown(Binding.mouse_move)){
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panCam = true;
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}
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panning = false;
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Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(camSpeed));
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}else if(!player.dead() && !panning){
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