Massive input refactoring

This commit is contained in:
Anuken
2018-05-29 00:15:24 -04:00
parent 2bf7d06a91
commit 4655bd5502
19 changed files with 599 additions and 696 deletions

View File

@@ -27,7 +27,7 @@ import java.util.Locale;
public class Vars{
public static final boolean testMobile = false;
public static final boolean testMobile = true;
//shorthand for whether or not this is running on android or ios
public static final boolean mobile = (Gdx.app.getType() == ApplicationType.Android) ||
Gdx.app.getType() == ApplicationType.iOS || testMobile;

View File

@@ -16,10 +16,7 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Mech;
import io.anuke.mindustry.type.Upgrade;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.ucore.core.*;
@@ -275,8 +272,8 @@ public class Player extends Unit implements BlockBuilder {
}else{
Draw.color(Palette.accent);
Lines.stroke((1f-request.progress));
Lines.poly(request.x * tilesize + request.recipe.result.getPlaceOffset().x,
request.y * tilesize + request.recipe.result.getPlaceOffset().y,
Lines.poly(request.x * tilesize + request.recipe.result.offset(),
request.y * tilesize + request.recipe.result.offset(),
4, request.recipe.result.size * tilesize /2f + Mathf.absin(Timers.time(), 3f, 1f));
}
}
@@ -313,6 +310,10 @@ public class Player extends Unit implements BlockBuilder {
updateMech();
}
if(!isShooting()) {
updateBuilding(this);
}
x = Mathf.clamp(x, 0, world.width() * tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize);
}
@@ -346,10 +347,6 @@ public class Player extends Unit implements BlockBuilder {
damage(health + 1); //die instantly
}
if(!isShooting()) {
updateBuilding(this);
}
if(ui.chatfrag.chatOpen()) return;
dashing = Inputs.keyDown("dash");
@@ -401,16 +398,16 @@ public class Player extends Unit implements BlockBuilder {
}
protected void updateFlying(){
rotation = Mathf.slerpDelta(rotation, targetAngle, 0.2f);
rotation = Mathf.slerpDelta(rotation, targetAngle, 0.1f);
}
@Override
public boolean acceptsAmmo(io.anuke.mindustry.type.Item item) {
public boolean acceptsAmmo(Item item) {
return weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(weapon.getAmmoType(item));
}
@Override
public void addAmmo(io.anuke.mindustry.type.Item item) {
public void addAmmo(Item item) {
inventory.addAmmo(weapon.getAmmoType(item));
}

View File

@@ -11,6 +11,7 @@ import static io.anuke.mindustry.Vars.debug;
public class ContentDatabase {
private ObjectMap<String, ObjectSet<String>> unlocked = new ObjectMap<>();
/**Returns whether or not this piece of content is unlocked yet.*/
public boolean isUnlocked(Content content){
if(debug){
return true;
@@ -25,6 +26,17 @@ public class ContentDatabase {
return set.contains(content.getContentName());
}
/**Makes this piece of content 'unlocked'.
* If this piece of content is already unlocked, nothing changes.
* Results are not saved until you call {@link #save()}.*/
public void unlockContent(Content content){
if(!unlocked.containsKey(content.getContentTypeName())){
unlocked.put(content.getContentTypeName(), new ObjectSet<>());
}
unlocked.get(content.getContentTypeName()).add(content.getContentName());
}
private void load(){
ObjectMap<String, Array<String>> result = Settings.getJson("content-database", ObjectMap.class);

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
@@ -10,8 +9,6 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.mindustry.ui.fragments.ToolFragment;
import io.anuke.mindustry.world.BlockBar;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Graphics;
@@ -25,7 +22,6 @@ import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.playerGroup;
public class OverlayRenderer {
@@ -41,34 +37,7 @@ public class OverlayRenderer {
tile.block().drawConfigure(tile);
}
int tilex = input.getBlockX();
int tiley = input.getBlockY();
//draw placement box
if ((input.recipe != null && (!ui.hasMouse() || mobile)
&& input.drawPlace())) {
input.placeMode.draw(input, input.getBlockX(),
input.getBlockY(), input.getBlockEndX(), input.getBlockEndY());
if (input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(input, tilex, tiley, 0, 0);
} else if (input.breakMode.delete && input.drawPlace()
&& (input.recipe == null)
&& (input.placeMode.delete || input.breakMode.both || !mobile)) {
if (input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(input, tilex, tiley, 0, 0);
else
input.breakMode.draw(input, input.getBlockX(),
input.getBlockY(), input.getBlockEndX(), input.getBlockEndY());
}
if (input.frag.tool.confirming) {
ToolFragment t = input.frag.tool;
PlaceMode.areaDelete.draw(input, t.px, t.py, t.px2, t.py2);
}
input.draw();
Draw.reset();
@@ -182,7 +151,7 @@ public class OverlayRenderer {
drawBar(Color.valueOf("32cf6d"), x, y - 9f, unit.inventory.totalAmmo() / (float) unit.inventory.ammoCapacity());
}
public void drawBar(Color color, float x, float y, float finion){
void drawBar(Color color, float x, float y, float finion){
finion = Mathf.clamp(finion);
if(finion > 0) finion = Mathf.clamp(finion + 0.2f, 0.24f, 1f);
@@ -202,7 +171,7 @@ public class OverlayRenderer {
Draw.reset();
}
public void drawEncloser(float x, float y, float height){
void drawEncloser(float x, float y, float height){
x -= 0.5f;
y += 0.5f - (height-1f)/2f;

View File

@@ -1,150 +1,237 @@
package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureListener;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class AndroidInput extends InputHandler{
public float lmousex, lmousey;
public float mousex, mousey;
public boolean brokeBlock = false;
public boolean placing = false;
private boolean enableHold = false;
private float warmup;
private float warmupDelay = 20;
public class AndroidInput extends InputHandler implements GestureListener{
//gesture data
private Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
private Vector2 vector = new Vector2();
private float initzoom = -1;
private boolean zoomed = false;
/**List of currently selected tiles to place.*/
private Array<PlaceRequest> placement = new Array<>();
/**Whether or not the player is currently shifting all placed tiles.*/
private boolean selecting;
public AndroidInput(Player player){
super(player);
Inputs.addProcessor(new GestureDetector(20, 0.5f, 2, 0.15f, new GestureHandler(this)));
Inputs.addProcessor(new GestureDetector(20, 0.5f, 2, 0.15f, this));
}
@Override public float getCursorEndX(){ return Gdx.input.getX(0); }
@Override public float getCursorEndY(){ return Gdx.input.getY(0); }
@Override public float getCursorX(){ return mousex; }
@Override public float getCursorY(){ return mousey; }
@Override public boolean drawPlace(){ return (placing && !brokeBlock) || (placeMode.pan && recipe != null); }
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button){
if(brokeBlock){
brokeBlock = false;
return false;
}
if(placing && pointer == 0 && !placeMode.pan && !breaking()){
placeMode.released(this, getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
}else if(pointer == 0 && !breakMode.pan && breaking() && drawPlace()){
breakMode.released(this, getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
}
boolean hasRequest(Tile tile){
for(PlaceRequest req : placement){
if(req.tile() == tile) return true;
}
return false;
}
placing = false;
return false;
}
@Override
public void buildUI(Group group) {
//Create confirm/cancel table
new table(){{
abottom().aleft();
defaults().size(60f);
//Add a cancel button, which clears the selection.
new imagebutton("icon-cancel", 14*2f, () -> {
placement.clear();
selecting = false;
});
//Add an accept button, which places everything.
new imagebutton("icon-check", 14*2f, () -> {
for(PlaceRequest request : placement){
Tile tile = request.tile();
if(tile != null){
rotation = request.rotation;
recipe = request.recipe;
tryPlaceBlock(tile.x, tile.y);
}
}
placement.clear();
selecting = false;
});
}}.visible(this::isPlacing).end();
}
@Override
public void draw(){
Draw.color(Palette.accent);
//Draw all placement requests as squares
for(PlaceRequest request : placement){
Tile tile = request.tile();
if(tile == null) continue;
Lines.square(tile.worldx() + request.recipe.result.offset(), tile.worldy() + request.recipe.result.offset(),
request.recipe.result.size * tilesize/2f);
}
Draw.color();
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
if(ui.hasMouse()){
brokeBlock = true;
return false;
}
if(state.is(State.menu)) return false;
lmousex = screenX;
lmousey = screenY;
if((!placeMode.pan || breaking()) && pointer == 0){
mousex = screenX;
mousey = screenY;
}
//get tile on cursor
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
placing = pointer == 0;
warmup = 0;
//ignore off-screen taps
if(cursor == null || ui.hasMouse(screenX, screenY)) return false;
if(!state.is(State.menu)){
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
if(cursor != null && !ui.hasMouse(screenX, screenY)){
Tile linked = cursor.isLinked() ? cursor.getLinked() : cursor;
if(linked != null && linked.block().isConfigurable(linked)){
frag.config.showConfig(linked);
}else if(!frag.config.hasConfigMouse()){
frag.config.hideConfig();
}
//only begin selecting if the tapped block is a request
selecting = hasRequest(cursor);
Tile linked = cursor.target();
//show-hide configuration fragment for blocks
if(linked.block().isConfigurable(linked)){
frag.config.showConfig(linked);
}else if(!frag.config.hasConfigMouse()){
frag.config.hideConfig();
}
//call tapped() event
//TODO net event for block tapped
linked.block().tapped(linked, player);
if(linked != null) {
linked.block().tapped(linked, player);
if(Net.active()) NetEvents.handleBlockTap(linked);
}
}
}
return false;
}
@Override
public void resetCursor(){
mousex = Gdx.graphics.getWidth()/2;
mousey = Gdx.graphics.getHeight()/2;
}
public Tile selected(){
Vector2 vec = Graphics.world(mousex, mousey);
return world.tile(Mathf.scl2(vec.x, tilesize), Mathf.scl2(vec.y, tilesize));
}
@Override
public boolean tap(float x, float y, int count, int button) {
if(state.is(State.menu)) return false;
//get tile on cursor
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
//ignore off-screen taps
if(cursor == null || ui.hasMouse(x, y)) return false;
//add to placement queue if it's a valid place position
if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result)){
placement.add(new PlaceRequest(cursor.worldx(), cursor.worldy(), recipe, rotation));
}
return false;
}
@Override
public void update(){
enableHold = breakMode == PlaceMode.holdDelete;
float xa = Inputs.getAxis("move_x");
float ya = Inputs.getAxis("move_y");
if(Math.abs(xa) < controllerMin) xa = 0;
if(Math.abs(ya) < controllerMin) ya = 0;
player.x += xa * 4f;
player.y += ya * 4f;
rotation += Inputs.getAxis("rotate_alt");
rotation += Inputs.getAxis("rotate");
rotation = Mathf.mod(rotation, 4);
if(enableHold && Gdx.input.isTouched(0) && Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), Unit.dp.scl(50))
&& !ui.hasMouse()){
warmup += Timers.delta();
float lx = mousex, ly = mousey;
mousex = Gdx.input.getX(0);
mousey = Gdx.input.getY(0);
Tile sel = selected();
if(sel == null)
return;
mousex = lx;
mousey = ly;
}else{
warmup = 0;
breaktime = 0;
mousex = Mathf.clamp(mousex, 0, Gdx.graphics.getWidth());
mousey = Mathf.clamp(mousey, 0, Gdx.graphics.getHeight());
}
if(!isPlacing()){
selecting = false;
placement.clear();
}
}
public boolean breaking(){
return recipe == null;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
float dx = deltaX * Core.camera.zoom / Core.cameraScale, dy = deltaY * Core.camera.zoom / Core.cameraScale;
if(selecting){
for(PlaceRequest req : placement){
req.x += dx;
req.y -= dy;
}
}else{
player.x -= dx;
player.y += dy;
player.targetAngle = Mathf.atan2(dx, -dy) + 180f;
}
return false;
}
@Override
public boolean panStop(float x, float y, int pointer, int button) {
return false;
}
@Override
public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
if(pinch1.x < 0){
pinch1.set(initialPointer1);
pinch2.set(initialPointer2);
}
Vector2 vec = (vector.set(pointer1).add(pointer2).scl(0.5f)).sub(pinch1.add(pinch2).scl(0.5f));
player.x -= vec.x*Core.camera.zoom/Core.cameraScale;
player.y += vec.y*Core.camera.zoom/Core.cameraScale;
pinch1.set(pointer1);
pinch2.set(pointer2);
return false;
}
@Override
public boolean zoom(float initialDistance, float distance){
if(initzoom < 0){
initzoom = initialDistance;
}
if(Math.abs(distance - initzoom) > Unit.dp.scl(100f) && !zoomed){
int amount = (distance > initzoom ? 1 : -1);
renderer.scaleCamera(Math.round(Unit.dp.scl(amount)));
initzoom = distance;
zoomed = true;
return true;
}
return false;
}
@Override
public void pinchStop () {
initzoom = -1;
pinch2.set(pinch1.set(-1, -1));
zoomed = false;
}
@Override public boolean touchDown(float x, float y, int pointer, int button) { return false; }
@Override public boolean longPress(float x, float y) { return false; }
@Override public boolean fling(float velocityX, float velocityY, int button) { return false; }
class PlaceRequest{
float x, y;
Recipe recipe;
int rotation;
PlaceRequest(float x, float y, Recipe recipe, int rotation) {
this.x = x;
this.y = y;
this.recipe = recipe;
this.rotation = rotation;
}
Tile tile(){
return world.tileWorld(x - recipe.result.offset(), y - recipe.result.offset());
}
}
}

View File

@@ -32,26 +32,12 @@ public class DesktopInput extends InputHandler{
this.index = player.playerIndex;
this.section = "player_" + (player.playerIndex + 1);
}
@Override public float getCursorEndX(){ return endx; }
@Override public float getCursorEndY(){ return endy; }
@Override public float getCursorX(){ return prmousex; }
@Override public float getCursorY(){ return prmousey; }
@Override public boolean drawPlace(){ return !beganBreak; }
@Override
public void update(){
if(player.isDead()) return;
if(Inputs.keyRelease(section, "select") && recipe != null){
placeMode.released(this, getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
}
if(Inputs.keyRelease(section, "break") && !beganBreak){
breakMode.released(this, getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
}
if(!Inputs.keyDown(section, "select")){
shooting = false;
}
@@ -97,12 +83,6 @@ public class DesktopInput extends InputHandler{
rotation += Inputs.getAxis(section,"rotate");
rotation = Mathf.mod(rotation, 4);
if(Inputs.keyDown(section,"break")){
breakMode = PlaceMode.areaDelete;
}else{
breakMode = PlaceMode.hold;
}
int keyIndex = 1;

View File

@@ -1,116 +0,0 @@
package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class GestureHandler extends GestureAdapter{
AndroidInput input;
Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
Vector2 vector = new Vector2();
float initzoom = -1;
boolean zoomed = false;
GestureHandler(AndroidInput input){
this.input = input;
}
@Override
public boolean longPress(float x, float y){
return false;
}
@Override
public boolean tap (float x, float y, int count, int button) {
if(ui.hasMouse() || input.brokeBlock) return false;
if(!input.placeMode.pan || input.recipe == null){
input.mousex = x;
input.mousey = y;
if(input.recipe == null)
input.breakMode.tapped(input, input.getBlockX(), input.getBlockY());
else
input.placeMode.tapped(input, input.getBlockX(), input.getBlockY());
}
return false;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(input.isCursorVisible() && !Inputs.keyDown("select")) return false;
if(!input.isCursorVisible() && !(input.recipe != null
&& input.placeMode.lockCamera) &&
!(input.recipe == null && input.breakMode.lockCamera)){
float dx = deltaX*Core.camera.zoom/Core.cameraScale, dy = deltaY*Core.camera.zoom/Core.cameraScale;
input.player.x -= dx;
input.player.y += dy;
input.player.targetAngle = Mathf.atan2(dx, -dy) + 180f;
}else if(input.placeMode.lockCamera && (input.placeMode.pan && input.recipe != null)){
input.mousex += deltaX;
input.mousey += deltaY;
}
return false;
}
@Override
public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
if(input.recipe == null && !input.breakMode.lockCamera)
return false;
if(pinch1.x < 0){
pinch1.set(initialPointer1);
pinch2.set(initialPointer2);
}
Vector2 vec = (vector.set(pointer1).add(pointer2).scl(0.5f)).sub(pinch1.add(pinch2).scl(0.5f));
input.player.x -= vec.x*Core.camera.zoom/Core.cameraScale;
input.player.y += vec.y*Core.camera.zoom/Core.cameraScale;
pinch1.set(pointer1);
pinch2.set(pointer2);
return false;
}
@Override
public boolean zoom(float initialDistance, float distance){
if(initzoom < 0){
initzoom = initialDistance;
}
if(Math.abs(distance - initzoom) > Unit.dp.scl(100f) && !zoomed){
int amount = (distance > initzoom ? 1 : -1);
renderer.scaleCamera(Math.round(Unit.dp.scl(amount)));
initzoom = distance;
zoomed = true;
return true;
}
return false;
}
@Override
public void pinchStop () {
initzoom = -1;
pinch2.set(pinch1.set(-1, -1));
zoomed = false;
}
int touches(){
int sum = 0;
for(int i = 0; i < 10; i ++){
if(Gdx.input.isTouched(i)) sum++;
}
return sum;
}
}

View File

@@ -16,6 +16,7 @@ import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
@@ -27,37 +28,61 @@ public abstract class InputHandler extends InputAdapter{
public final static float playerSelectRange = Unit.dp.scl(60f);
private final static Translator stackTrns = new Translator();
public float breaktime = 0;
private float mx, my;
public final Player player;
public final OverlayFragment frag = new OverlayFragment(this);
public Recipe recipe;
public int rotation;
public Player player;
public PlaceMode placeMode = mobile ? PlaceMode.cursor : PlaceMode.hold;
public PlaceMode breakMode = mobile ? PlaceMode.none : PlaceMode.holdDelete;
public PlaceMode lastPlaceMode = placeMode;
public PlaceMode lastBreakMode = breakMode;
public boolean droppingItem, transferring;
public boolean shooting;
public OverlayFragment frag = new OverlayFragment(this);
public InputHandler(Player player){
this.player = player;
Timers.run(1f, () -> frag.build(Core.scene.getRoot()));
}
public abstract void update();
public abstract float getCursorX();
public abstract float getCursorY();
public abstract float getCursorEndX();
public abstract float getCursorEndY();
public float getMouseX(){ return Gdx.input.getX(); };
public float getMouseY(){ return Gdx.input.getY(); };
public int getBlockX(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).x, tilesize, round2()); }
public int getBlockY(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).y, tilesize, round2()); }
public int getBlockEndX(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).x, tilesize, round2()); }
public int getBlockEndY(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).y, tilesize, round2()); }
public void resetCursor(){}
public boolean isCursorVisible(){ return false; }
public void updateController(){}
//methods to override
public void update(){
}
public float getMouseX(){
return mx;
}
public float getMouseY(){
return my;
}
public void resetCursor(){
}
public boolean isCursorVisible(){
return false;
}
public void updateController(){
mx = Gdx.input.getX();
my = Gdx.input.getY();
}
public void buildUI(Group group){
}
public void draw(){
}
//utility methods
public boolean isPlacing(){
return recipe != null;
}
public float mouseAngle(float x, float y){
return Graphics.world(getMouseX(), getMouseY()).sub(x, y).angle();
@@ -75,12 +100,9 @@ public abstract class InputHandler extends InputAdapter{
public boolean isShooting(){
return shooting;
}
public boolean drawPlace(){ return true; }
public boolean onConfigurable(){
Tile tile = world.tile(getBlockX(), getBlockY());
return tile != null && (tile.block().isConfigurable(tile) || (tile.isLinked() && tile.getLinked().block().isConfigurable(tile)));
return false;
}
public boolean isDroppingItem(){
@@ -129,26 +151,8 @@ public abstract class InputHandler extends InputAdapter{
}
});
}
}else{
//TODO create drop on the ground
/*
Vector2 vec = Graphics.screen(player.x, player.y);
if(vec.dst(Gdx.input.getX(), Gdx.graphics.getHeight() - Gdx.input.getY()) > playerSelectRange) {
int sent = Mathf.clamp(stack.amount / 4, 1, 8);
float backTrns = 3f;
for (int i = 0; i < sent; i++) {
Timers.run(i, () -> {
float x = player.x + Angles.trnsx(rotation + 180f, backTrns),
y = player.y + Angles.trnsy(rotation + 180f, backTrns);
ItemTransfer.create(stack.item,
x, y, x + Mathf.range(20f), y + Mathf.range(20f), () -> {});
});
}
player.inventory.clear();
}*/
}
//TODO create drop on the ground otherwise
}
public boolean cursorNear(){
@@ -156,8 +160,7 @@ public abstract class InputHandler extends InputAdapter{
}
public boolean tryPlaceBlock(int x, int y){
if(recipe != null &&
validPlace(x, y, recipe.result) && !ui.hasMouse() && cursorNear()){
if(recipe != null && validPlace(x, y, recipe.result) && cursorNear()){
placeBlock(x, y, recipe, rotation);
@@ -174,10 +177,6 @@ public abstract class InputHandler extends InputAdapter{
return false;
}
public boolean round2(){
return !(recipe != null && recipe.result.isMultiblock() && recipe.result.size % 2 == 0);
}
public boolean validPlace(int x, int y, Block type){
for(Tile tile : state.teams.get(player.team).cores){
if(tile.distanceTo(x * tilesize, y * tilesize) < coreBuildRange){

View File

@@ -3,10 +3,8 @@ package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.ui.fragments.ToolFragment;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Build;
import io.anuke.mindustry.world.Tile;
@@ -34,14 +32,14 @@ public enum PlaceMode{
float y = tiley * tilesize;
boolean valid = input.validPlace(tilex, tiley, input.recipe.result) && (mobile || input.cursorNear());
Vector2 offset = input.recipe.result.getPlaceOffset();
float offset = input.recipe.result.offset();
float si = MathUtils.sin(Timers.time() / 6f) + 1.5f;
Draw.color(valid ? Palette.place : Palette.remove);
Lines.stroke(2f);
Lines.crect(x + offset.x, y + offset.y, tilesize * input.recipe.result.size + si,
Lines.crect(x + offset, y + offset, tilesize * input.recipe.result.size + si,
tilesize * input.recipe.result.size + si);
input.recipe.result.drawPlace(tilex, tiley, input.rotation, valid);
@@ -77,29 +75,6 @@ public enum PlaceMode{
both = true;
}
},
holdDelete{
{
delete = true;
shown = true;
both = true;
}
public void draw(InputHandler input, int tilex, int tiley, int endx, int endy){
Tile tile = world.tile(tilex, tiley);
if(tile != null && input.validBreak(tilex, tiley)){
if(tile.isLinked())
tile = tile.getLinked();
float fin = input.breaktime / tile.getBreakTime();
if(mobile && input.breaktime > 0){
Draw.color(Palette.place, Palette.remove, fin);
Lines.poly(tile.drawx(), tile.drawy(), 25, 4 + (1f - fin) * 26);
}
Draw.reset();
}
}
},
touchDelete{
{
shown = true;
@@ -174,18 +149,6 @@ public enum PlaceMode{
input.player.clearBuilding();
if(mobile){
ToolFragment t = input.frag.tool;
if(!t.confirming || t.px != tilex || t.py != tiley || t.px2 != endx || t.py2 != endy) {
t.confirming = true;
t.px = tilex;
t.py = tiley;
t.px2 = endx;
t.py2 = endy;
return;
}
}
for(int cx = tilex; cx <= endx; cx ++){
for(int cy = tiley; cy <= endy; cy ++){
input.tryDeleteBlock(cx, cy);
@@ -241,7 +204,7 @@ public enum PlaceMode{
float t = tilesize;
Block block = input.recipe.result;
Vector2 offset = block.getPlaceOffset();
float offset = block.offset();
process(input, tilex, tiley, endx, endy);
float x = rtilex * t, y = rtiley * t,
@@ -257,10 +220,10 @@ public enum PlaceMode{
y2 += block.size * t/2;
}
x += offset.x;
y += offset.y;
x2 += offset.x;
y2 += offset.y;
x += offset;
y += offset;
x2 += offset;
y2 += offset;
if(tilex == endx && tiley == endy){
cursor.draw(input, tilex, tiley, endx, endy);
@@ -285,7 +248,7 @@ public enum PlaceMode{
Draw.color(Palette.accent);
}
drawPreview(block, wx * t + offset.x, wy * t + offset.y);
drawPreview(block, wx * t + offset, wy * t + offset);
}
}

View File

@@ -1,11 +1,292 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.type.Section;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment implements Fragment{
private Table desctable, blocks;
private Stack stack = new Stack();
private boolean shown = true;
private Recipe hoveredDescriptionRecipe;
@Override
public void build(Group parent){
InputHandler input = control.input(0);
new table(){{
abottom();
aright();
visible(() -> !state.is(State.menu) && shown);
blocks = new table(){{
desctable = new Table("button");
desctable.setVisible(() -> hoveredDescriptionRecipe != null || input.recipe != null);
desctable.update(() -> {
// note: This is required because there is no direct connection between
// input.recipe and the description ui. If input.recipe gets set to null
// a proper cleanup of the ui elements is required.
boolean anyRecipeShown = input.recipe != null || hoveredDescriptionRecipe != null;
boolean descriptionTableClean = desctable.getChildren().size == 0;
boolean cleanupRequired = !anyRecipeShown && !descriptionTableClean;
if(cleanupRequired){
desctable.clear();
}
});
stack.add(desctable);
add(stack).fillX().uniformX();
row();
new table("pane") {{
touchable(Touchable.enabled);
int rows = 4;
int maxcol = 0;
float size = 48;
Stack stack = new Stack();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
Array<Recipe> recipes = new Array<>();
for (Section sec : Section.values()) {
recipes.clear();
Recipe.getBySection(sec, recipes);
maxcol = Math.max((int) ((float) recipes.size / rows + 1), maxcol);
}
for (Section sec : Section.values()) {
int secrows = 4;
recipes.clear();
Recipe.getBySection(sec, recipes);
Table table = new Table();
ImageButton button = new ImageButton("icon-" + sec.name(), "toggle");
button.clicked(() -> {
if (!table.isVisible() && input.recipe != null) {
input.recipe = null;
}
});
button.setName("sectionbutton" + sec.name());
add(button).growX().height(54).padLeft(-1).padTop(sec.ordinal() <= secrows-1 ? -10 : -5);
button.getImageCell().size(40).padBottom(4).padTop(2);
group.add(button);
if (sec.ordinal() % secrows == secrows-1) {
row();
}
table.margin(4);
table.top().left();
int i = 0;
for (Recipe r : recipes) {
ImageButton image = new ImageButton(new TextureRegion(), "select");
TextureRegion[] regions = r.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions){
istack.add(new Image(region));
}
image.getImageCell().setActor(istack).size(size);
image.addChild(istack);
image.getImage().remove();
image.addListener(new ClickListener(){
@Override
public void enter(InputEvent event, float x, float y, int pointer, Element fromActor) {
super.enter(event, x, y, pointer, fromActor);
if (hoveredDescriptionRecipe != r) {
hoveredDescriptionRecipe = r;
updateRecipe(r);
}
}
@Override
public void exit(InputEvent event, float x, float y, int pointer, Element toActor) {
super.exit(event, x, y, pointer, toActor);
hoveredDescriptionRecipe = null;
updateRecipe(input.recipe);
}
});
image.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
// note: input.recipe only gets set here during a click.
// during a hover only the visual description will be updated.
InputHandler handler = mobile ? input : control.input(event.getPointer());
boolean nothingSelectedYet = handler.recipe == null;
boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
if (shouldMakeSelection) {
handler.recipe = r;
hoveredDescriptionRecipe = r;
updateRecipe(r);
} else {
handler.recipe = null;
hoveredDescriptionRecipe = null;
updateRecipe(null);
}
}
});
table.add(image).size(size + 8);
image.update(() -> {
image.setTouchable(Touchable.enabled);
for(Element e : istack.getChildren()){
e.setColor(Color.WHITE);
}
for(Player player : players){
if(control.input(player.playerIndex).recipe == r){
image.setChecked(true);
return;
}
}
image.setChecked(false);
});
if (i % rows == rows - 1) {
table.row();
}
i++;
}
table.setVisible(button::isChecked);
stack.add(table);
}
row();
add(stack).colspan(Section.values().length);
margin(10f);
marginLeft(1f);
marginRight(1f);
end();
}}.right().bottom().uniformX();
visible(() -> !state.is(State.menu) && shown);
}}.end().get();
}}.end();
}
}
public void toggle(boolean show, float t, Interpolation ip){
if(!show){
blocks.actions(Actions.translateBy(0, -blocks.getHeight() - stack.getHeight(), t, ip), Actions.call(() -> shown = false));
}else{
shown = true;
blocks.actions(Actions.translateBy(0, -blocks.getTranslation().y, t, ip));
}
}
void updateRecipe(Recipe recipe){
if (recipe == null) {
desctable.clear();
return;
}
desctable.clear();
desctable.setTouchable(Touchable.enabled);
desctable.defaults().left();
desctable.left();
desctable.margin(12);
Table header = new Table();
desctable.add(header).left();
desctable.row();
TextureRegion[] regions = recipe.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions) istack.add(new Image(region));
header.add(istack).size(8*5).padTop(4);
Label nameLabel = new Label(recipe.result.formalName);
nameLabel.setWrap(true);
header.add(nameLabel).padLeft(2).width(120f);
desctable.add().pad(2);
Table requirements = new Table();
desctable.row();
desctable.add(requirements);
desctable.left();
for(ItemStack stack : recipe.requirements){
requirements.addImage(stack.item.region).size(8*3);
Label reqlabel = new Label("");
reqlabel.update(() -> {
int current = stack.amount;
String text = Mathf.clamp(current, 0, stack.amount) + "/" + stack.amount;
reqlabel.setText(text);
});
requirements.add(reqlabel).left();
requirements.row();
}
desctable.row();
Label label = new Label("[health]"+ Bundles.get("text.health")+": " + recipe.result.health);
label.setWrap(true);
desctable.add(label).width(200).padTop(4).padBottom(2);
}
private void checkUnlockableBlocks(){
TileEntity entity = players[0].getClosestCore();
if(entity == null) return;
for(Recipe recipe : Recipe.all()){
if(entity.items.hasAtLeastOneOfItems(recipe.requirements)){
control.database().unlockContent(recipe);
}
}
}
}

View File

@@ -48,7 +48,7 @@ public class DebugFragment implements Fragment {
new table(){{
visible(() -> debug);
abottom().aleft();
atop().aright();
new table("pane"){{
defaults().fillX().width(100f);

View File

@@ -9,8 +9,11 @@ public class OverlayFragment implements Fragment{
public final BlockConfigFragment config;
private Group group = new Group();
private InputHandler input;
public OverlayFragment(InputHandler input){
this.input = input;
tool = new ToolFragment(input);
inv = new BlockInventoryFragment(input);
config = new BlockConfigFragment();
@@ -24,6 +27,8 @@ public class OverlayFragment implements Fragment{
inv.build(group);
tool.build(group);
config.build(group);
input.buildUI(group);
}
public void remove(){

View File

@@ -1,237 +1,12 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class PlacementFragment implements Fragment{
boolean shown = false, placing = false;
Table breaktable, next, container;
Label modelabel;
@Override
public void build(Group parent){
if(!mobile) return;
InputHandler input = control.input(0);
float s = 50f;
float translation = Unit.dp.scl(58f);
new table(){{
visible(() -> !state.is(State.menu));
abottom();
aleft();
ButtonGroup<ImageButton> placeGroup = new ButtonGroup<>();
ButtonGroup<ImageButton> breakGroup = new ButtonGroup<>();
update(t -> {
if((input.recipe == null) == placing){
float i = 0.1f;
Interpolation n = Interpolation.pow3Out;
if(input.recipe == null){
placing = false;
container.clearActions();
container.actions(Actions.translateBy(0, -(container.getTranslation().y + translation), i, n));
if (!input.lastBreakMode.both) input.placeMode = input.lastBreakMode;
}else{
placing = true;
container.clearActions();
container.actions(Actions.translateBy(0, -(container.getTranslation().y), i, n));
input.placeMode = input.lastPlaceMode;
}
}
if(!input.placeMode.delete){
placeGroup.setMinCheckCount(1);
for(ImageButton button : placeGroup.getButtons()){
if(button.getName().equals(input.placeMode.name())){
button.setChecked(true);
break;
}
}
}else{
placeGroup.setMinCheckCount(0);
for(ImageButton button : placeGroup.getButtons())
button.setChecked(false);
}
if(input.placeMode.delete || input.breakMode.both){
PlaceMode mode = input.breakMode;
breakGroup.setMinCheckCount(1);
for(ImageButton button : breakGroup.getButtons()){
if(button.getName().equals(mode.name())){
button.setChecked(true);
break;
}
}
}else{
breakGroup.setMinCheckCount(0);
for(ImageButton button : breakGroup.getButtons())
button.setChecked(false);
}
});
container = new table(){{
modelabel = new label("").get();
row();
//break menu
new table() {{
abottom();
aleft();
height(s + 5 + 4);
next = new table("pane") {{
margin(5f);
defaults().padBottom(-5.5f);
new imagebutton("icon-arrow-right", 10 * 3, () -> {
toggle(!shown);
}).update(l -> l.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-left" : "icon-" + input.breakMode.name())).size(s, s + 4);
}}.end().get();
breaktable = new table("pane") {{
visible(() -> shown);
margin(5f);
marginLeft(-(Unit.dp.scl(1f) - 1f) * 2.5f);
touchable(Touchable.enabled);
aleft();
defaults().size(s, s + 4);
for (PlaceMode mode : PlaceMode.values()) {
if (!mode.shown || !mode.delete) continue;
defaults().padBottom(-5.5f);
ImageButton button = new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> {
input.resetCursor();
input.breakMode = mode;
input.lastBreakMode = mode;
if (!mode.both){
input.placeMode = mode;
}else{
input.placeMode = input.lastPlaceMode;
}
modeText(Bundles.format("text.mode.break", mode.toString()));
}).group(breakGroup).get();
button.setName(mode.name());
button.released(() -> {
//TODO hack
if(mode == PlaceMode.areaDelete){
((AndroidInput)input).placing = false;
}
});
}
}}.end().get();
breaktable.getParent().swapActor(breaktable, next);
breaktable.getTranslation().set(-breaktable.getPrefWidth(), 0);
}}.end().get();
row();
//place menu
new table() {{
touchable(Touchable.enabled);
aleft();
new table("pane") {{
margin(5f);
aleft();
defaults().size(s, s + 4).padBottom(-5.5f);
Color color = Color.GRAY;
new imagebutton("icon-cancel", 14 * 3, () -> {
input.recipe = null;
}).imageColor(color)
.visible(() -> input.recipe != null);
for (PlaceMode mode : PlaceMode.values()) {
if (!mode.shown || mode.delete) continue;
new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> {
input.resetCursor();
input.placeMode = mode;
input.lastPlaceMode = mode;
modeText(Bundles.format("text.mode.place", mode.toString()));
}).group(placeGroup).get().setName(mode.name());
}
new imagebutton("icon-arrow", 14 * 3, () -> {
input.rotation = Mathf.mod(input.rotation + 1, 4);
}).imageColor(color).visible(() -> input.recipe != null).update(image -> {
image.getImage().setRotation(input.rotation * 90);
image.getImage().setOrigin(Align.center);
});
}}.left().end();
}}.left().end();
}}.end().get();
container.setTranslation(0, -translation);
}}.end();
}
private void modeText(String text){
modelabel.setText(text);
modelabel.clearActions();
modelabel.setColor(Color.WHITE);
modelabel.actions(Actions.fadeOut(5f, Interpolation.fade));
}
private void toggle(boolean show){
InputHandler input = control.input(0);
float dur = 0.3f;
Interpolation in = Interpolation.pow3Out;
if(breaktable.getActions().size != 0 || shown == show) return;
breaktable.getParent().swapActor(breaktable, next);
if(!show){
input.breakMode = PlaceMode.none;
if(input.placeMode.delete) input.placeMode = PlaceMode.none;
breaktable.actions(Actions.translateBy(-breaktable.getWidth() - 5, 0, dur, in), Actions.call(() -> shown = false));
}else{
shown = true;
breaktable.actions(Actions.translateBy(-breaktable.getTranslation().x - 5, 0, dur, in));
}
}
}

View File

@@ -1,24 +1,10 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.*;
public class ToolFragment implements Fragment{
private Table tools;
private InputHandler input;
public int px, py, px2, py2;
public boolean confirming;
private final InputHandler input;
public ToolFragment(InputHandler input){
this.input = input;
@@ -26,53 +12,6 @@ public class ToolFragment implements Fragment{
@Override
public void build(Group parent){
float isize = 14*3;
tools = new Table();
tools.addImageButton("icon-cancel", isize, () -> {
if(input.placeMode == PlaceMode.areaDelete && confirming){
confirming = false;
}else{
input.recipe = null;
}
});
tools.addImageButton("icon-rotate", isize, () -> {
input.rotation++;
input.rotation %= 4;
});
tools.addImageButton("icon-check", isize, () -> {
if(input.placeMode == PlaceMode.areaDelete && confirming){
input.placeMode.released(input, px, py, px2, py2);
confirming = false;
}else{
input.placeMode.tapped(input, input.getBlockX(), input.getBlockY());
}
});
tools.setVisible(() ->
!state.is(State.menu) && mobile && ((input.recipe != null &&
input.placeMode == PlaceMode.cursor) || confirming)
);
tools.update(() -> {
if(confirming){
Vector2 v = Graphics.screen((px + px2)/2f * tilesize, Math.min(py, py2) * tilesize - tilesize*1.5f);
tools.setPosition(v.x, v.y, Align.top);
}else{
tools.setPosition(input.getCursorX(),
Gdx.graphics.getHeight() - input.getCursorY() - 15*Core.cameraScale, Align.top);
}
if(input.placeMode != PlaceMode.areaDelete){
confirming = false;
}
});
parent.addChild(tools);
}
}

View File

@@ -2,7 +2,6 @@ package io.anuke.mindustry.world;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.reflect.ClassReflection;
@@ -39,7 +38,6 @@ public class Block extends BaseBlock implements Content{
private static ObjectMap<String, Block> map = new ObjectMap<>();
protected Array<Tile> tempTiles = new Array<>();
protected Vector2 tempVector = new Vector2();
protected Color tempColor = new Color();
protected TextureRegion[] blockIcon;
@@ -405,8 +403,8 @@ public class Block extends BaseBlock implements Content{
}
/**Offset for placing and drawing multiblocks.*/
public Vector2 getPlaceOffset(){
return tempVector.set(((size + 1) % 2) * tilesize/2, ((size + 1) % 2) * tilesize/2);
public float offset(){
return ((size + 1) % 2) * tilesize/2;
}
public boolean isMultiblock(){

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.world;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.Fx;
@@ -90,14 +89,13 @@ public class Build {
}
rect.setSize(type.size * tilesize, type.size * tilesize);
Vector2 offset = type.getPlaceOffset();
rect.setCenter(offset.x + x * tilesize, offset.y + y * tilesize);
rect.setCenter(type.offset() + x * tilesize, type.offset() + y * tilesize);
if(type.solid || type.solidifes)
synchronized (Entities.entityLock) {
try {
rect.setSize(tilesize * type.size).setCenter(x * tilesize + type.getPlaceOffset().x, y * tilesize + type.getPlaceOffset().y);
rect.setSize(tilesize * type.size).setCenter(x * tilesize + type.offset(), y * tilesize + type.offset());
boolean[] result = {false};
Units.getNearby(rect, e -> {

View File

@@ -110,11 +110,11 @@ public class Tile implements Position{
}
public float drawx(){
return block().getPlaceOffset().x + worldx();
return block().offset() + worldx();
}
public float drawy(){
return block().getPlaceOffset().y + worldy();
return block().offset() + worldy();
}
public Floor floor(){

View File

@@ -136,7 +136,7 @@ public abstract class Turret extends Block{
public void drawPlace(int x, int y, int rotation, boolean valid){
Draw.color(Palette.place);
Lines.stroke(1f);
Lines.dashCircle(x * tilesize + getPlaceOffset().x, y * tilesize + getPlaceOffset().y, range);
Lines.dashCircle(x * tilesize + offset(), y * tilesize + offset(), range);
}
@Override

View File

@@ -10,8 +10,24 @@ import java.io.IOException;
import java.util.Arrays;
public class InventoryModule extends BlockModule{
//TODO make private!
public int[] items = new int[Item.all().size];
public boolean hasItems(ItemStack[] stacks){
for(ItemStack stack : stacks){
if(!hasItem(stack.item, stack.amount)) return false;
}
return true;
}
/**Returns true if this entity has at least one of each item in each stack.*/
public boolean hasAtLeastOneOfItems(ItemStack[] stacks){
for(ItemStack stack : stacks){
if(!hasItem(stack.item, 1)) return false;
}
return true;
}
//TODO optimize!
public int totalItems(){
int sum = 0;