Balance tweaks / Changed block liquid place-ability
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@@ -28,5 +28,5 @@ void main() {
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m = float(int(m / roundm)) * roundm + roundm;
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gl_FragColor.rgb = mix(v_color.rgb, vec3(0.0), m);
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gl_FragColor.a = mod(abs(coords.x) + abs(coords.y), 100.0) < 30.0 ? 1.0 : 0.0;
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gl_FragColor.a = mod(abs(coords.x) + abs(coords.y), 110.0) < 35.0 ? 1.0 : 0.0;
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}
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