Balance tweaks / Changed block liquid place-ability

This commit is contained in:
Anuken
2018-09-01 22:29:25 -04:00
parent d90d88c68b
commit 469b3c0a94
8 changed files with 14 additions and 19 deletions

View File

@@ -39,11 +39,11 @@ public class SectorsDialog extends FloatingDialog{
content().label(() -> Bundles.format("text.sector", selected == null ? Bundles.get("text.none") :
(selected.x + ", " + selected.y + (!selected.complete && selected.saveID != -1 ? " " + Bundles.get("text.sector.locked") : ""))
+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
content().row();
content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size
? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString())
+ " [WHITE]" + (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString())));
+ "[WHITE] " + (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString())));
content().row();
content().add(new SectorView()).grow();
content().row();