Minor bugfixes & wave tweaks
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@@ -39,7 +39,7 @@ public class DefaultWaves{
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unitScaling = 1.7f;
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spacing = 2;
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max = 4;
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shieldScaling = 15f;
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shieldScaling = 25f;
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}},
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new SpawnGroup(pulsar){{
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@@ -62,7 +62,7 @@ public class DefaultWaves{
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unitScaling = 1;
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unitAmount = 4;
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spacing = 2;
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shieldScaling = 10f;
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shieldScaling = 20f;
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max = 14;
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}},
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@@ -79,7 +79,8 @@ public class DefaultWaves{
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spacing = 3;
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unitScaling = 1;
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max = 10;
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shieldScaling = 10f;
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shieldScaling = 30f;
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shields = 100;
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effect = StatusEffects.overdrive;
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}},
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@@ -178,7 +179,7 @@ public class DefaultWaves{
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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shieldScaling = 20;
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shieldScaling = 30;
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}},
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new SpawnGroup(atrax){{
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@@ -186,7 +187,7 @@ public class DefaultWaves{
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unitAmount = 4;
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unitScaling = 1;
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spacing = 3;
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shieldScaling = 5f;
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shieldScaling = 10f;
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}},
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new SpawnGroup(scepter){{
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@@ -194,7 +195,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 30;
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shieldScaling = 10f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(reign){{
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@@ -202,7 +203,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 40;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(antumbra){{
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@@ -210,7 +211,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 40;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(vela){{
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@@ -218,7 +219,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 30;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(corvus){{
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@@ -236,7 +237,7 @@ public class DefaultWaves{
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unitScaling = 3;
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spacing = 4;
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shields = 40f;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(toxopid){{
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@@ -252,12 +253,10 @@ public class DefaultWaves{
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return spawns == null ? new Seq<>() : spawns;
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}
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//TODO move elsewhere
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public static Seq<SpawnGroup> generate(float difficulty){
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return generate(new Rand(), difficulty);
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}
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//TODO move elsewhere
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public static Seq<SpawnGroup> generate(Rand rand, float difficulty){
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UnitType[][] species = {
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{dagger, mace, fortress, scepter, reign},
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