Minor bugfixes & wave tweaks
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@@ -293,7 +293,7 @@ public class BlockRenderer implements Disposable{
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entity.drawLight();
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}else if(tile.block().emitLight){
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tile.block().drawEnvironmentLight(tile);
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}else if(tile.floor().emitLight){
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}else if(tile.floor().emitLight && !tile.block().solid && world.getDarkness(tile.x, tile.y) < 3){ //only draw floor light under non-solid blocks
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tile.floor().drawEnvironmentLight(tile);
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}
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}
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