Re-enabled mod unit tests
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41
tests/src/test/java/ModTestAllure.java
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41
tests/src/test/java/ModTestAllure.java
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import arc.util.*;
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import mindustry.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import org.junit.jupiter.api.*;
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import static mindustry.Vars.*;
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import static org.junit.jupiter.api.Assertions.*;
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//grabs a version-locked exotic-mod commit and makes sure its content is parsed correctly
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//this mod was chosen because:
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//- it is written solely in (h)json
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//- it is probably the mod with the most json, and as such covers a lot of classes
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//- it is popular enough in the mod browser
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//- I am somewhat familiar with its files & the type of content it adds
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public class ModTestAllure extends GenericModTest{
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@Test
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public void begin(){
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grabMod("https://github.com/BlueWolf3682/Allure/archive/4150f74db1ea6058dc090959cf0fe5dc9d239e37.zip");
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checkExistence("allure");
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UnitType type = Vars.content.unit("allure-0b11-exodus");
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assertNotNull(type, "A mod unit must be loaded.");
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assertTrue(type.weapons.size > 0, "A mod unit must have a weapon.");
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Vars.world.loadMap(maps.loadInternalMap("groundZero"));
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Unit unit = type.spawn(0, 0);
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//check for crash
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unit.update();
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assertTrue(unit.health > 0, "Unit must be spawned and alive.");
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assertTrue(Groups.unit.size() > 0, "Unit must be spawned and alive.");
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//just an extra sanity check
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Log.info("Modded units: @", Vars.content.units().select(u -> u.minfo.mod != null));
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}
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}
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