Fixed using wrong weapon outline height (#6228)
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@@ -155,7 +155,7 @@ public class Weapon implements Cloneable{
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Draw.rect(outlineRegion,
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Draw.rect(outlineRegion,
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wx, wy,
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wx, wy,
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outlineRegion.width * Draw.scl * -Mathf.sign(flipSprite),
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outlineRegion.width * Draw.scl * -Mathf.sign(flipSprite),
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region.height * Draw.scl,
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outlineRegion.height * Draw.scl,
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weaponRotation);
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weaponRotation);
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}
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}
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}
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}
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