Added automatic build incrementing

This commit is contained in:
Anuken
2018-11-21 10:04:38 -05:00
parent 1f955904a4
commit 46c6b2168c

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@@ -45,7 +45,7 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 3600; produceTime = 3600;
size = 3; size = 3;
consumes.power(0.2f); consumes.power(0.2f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)}); consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20));
}}; }};
revenantFactory = new UnitFactory("revenant-factory"){{ revenantFactory = new UnitFactory("revenant-factory"){{
@@ -53,7 +53,7 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 8000; produceTime = 8000;
size = 4; size = 4;
consumes.power(0.3f); consumes.power(0.3f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50)}); consumes.items(new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50));
}}; }};
daggerFactory = new UnitFactory("dagger-factory"){{ daggerFactory = new UnitFactory("dagger-factory"){{
@@ -69,7 +69,7 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 3400; produceTime = 3400;
size = 3; size = 3;
consumes.power(0.15f); consumes.power(0.15f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30)}); consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30));
}}; }};
fortressFactory = new UnitFactory("fortress-factory"){{ fortressFactory = new UnitFactory("fortress-factory"){{
@@ -77,7 +77,7 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 5000; produceTime = 5000;
size = 3; size = 3;
consumes.power(0.2f); consumes.power(0.2f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50)}); consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50));
}}; }};
repairPoint = new RepairPoint("repair-point"){{ repairPoint = new RepairPoint("repair-point"){{