This commit is contained in:
Anuken
2020-10-17 10:37:28 -04:00
parent 3a7ee50db3
commit 46ec457819
42 changed files with 142 additions and 118 deletions

View File

@@ -599,11 +599,11 @@ public class DesktopInput extends InputHandler{
}
protected void updateMovement(Unit unit){
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean ground = unit.isGrounded();
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type().strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type().speed;
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type.strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){
@@ -611,7 +611,7 @@ public class DesktopInput extends InputHandler{
baseSpeed = unit.minFormationSpeed * 0.95f;
}
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type().canBoost ? unit.type().boostMultiplier : 1f, unit.elevation) * strafePenalty;
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type.canBoost ? unit.type.boostMultiplier : 1f, unit.elevation) * strafePenalty;
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
@@ -622,7 +622,7 @@ public class DesktopInput extends InputHandler{
}
float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
if(aimCursor){
unit.lookAt(mouseAngle);
@@ -637,11 +637,11 @@ public class DesktopInput extends InputHandler{
}else{
unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len()));
if(!movement.isZero() && ground){
unit.vel.rotateTo(movement.angle(), unit.type().rotateSpeed);
unit.vel.rotateTo(movement.angle(), unit.type.rotateSpeed);
}
}
unit.aim(unit.type().faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.aim(unit.type.faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.controlWeapons(true, player.shooting && !boosted);
player.boosting = Core.input.keyDown(Binding.boost) && !movement.isZero();

View File

@@ -158,7 +158,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Payloadc pay = (Payloadc)unit;
if(target.isAI() && target.isGrounded() && pay.canPickup(target)
&& target.within(unit, unit.type().hitSize * 2f + target.type().hitSize * 2f)){
&& target.within(unit, unit.type.hitSize * 2f + target.type.hitSize * 2f)){
Call.pickedUnitPayload(unit, target);
}
}
@@ -365,7 +365,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(commander.isCommanding()){
commander.clearCommand();
}else if(player.unit().type().commandLimit > 0){
}else if(player.unit().type.commandLimit > 0){
//TODO try out some other formations
commander.commandNearby(new CircleFormation());
@@ -398,17 +398,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && player.unit().ammo <= 0){
player.unit().type().weapons.first().noAmmoSound.at(player.unit());
player.unit().type.weapons.first().noAmmoSound.at(player.unit());
}
wasShooting = player.shooting;
if(!player.dead()){
controlledType = player.unit().type();
controlledType = player.unit().type;
}
if(controlledType != null && player.dead()){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit != null){
Call.unitControl(player, unit);
@@ -418,7 +418,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void checkUnit(){
if(controlledType != null){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit == null && controlledType == UnitTypes.block){
unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
}
@@ -437,7 +437,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
if(!(unit instanceof Payloadc pay)) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type.hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){
Call.requestUnitPayload(player, target);
}else{

View File

@@ -85,7 +85,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null && player.team().isEnemy(tile.team)){
player.miner().mineTile(null);
target = tile;
}else if(tile != null && player.unit().type().canHeal && tile.team == player.team() && tile.damaged()){
}else if(tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged()){
player.miner().mineTile(null);
target = tile;
}
@@ -834,10 +834,10 @@ public class MobileInput extends InputHandler implements GestureListener{
protected void updateMovement(Unit unit){
Rect rect = Tmp.r3;
UnitType type = unit.type();
UnitType type = unit.type;
if(type == null) return;
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean legs = unit.isGrounded();
boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team &&
@@ -855,7 +855,7 @@ public class MobileInput extends InputHandler implements GestureListener{
float attractDst = 15f;
float strafePenalty = legs ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(unit.vel.angle(), unit.rotation) / 180f);
float baseSpeed = unit.type().speed;
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){