Fixed unit building not starting when some resources are missing

This commit is contained in:
Anuken
2021-07-28 18:08:17 -04:00
parent 78f55765c1
commit 4734261097
2 changed files with 6 additions and 2 deletions

View File

@@ -96,7 +96,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
if(!(tile.build instanceof ConstructBuild cb)){
if(!current.initialized && !current.breaking && Build.validPlace(current.block, team, current.x, current.y, current.rotation)){
boolean hasAll = infinite || current.isRotation(team) || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item, Mathf.round(i.amount * state.rules.buildCostMultiplier)));
boolean hasAll = infinite || current.isRotation(team) || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item, Math.min(Mathf.round(i.amount * state.rules.buildCostMultiplier), 1)));
if(hasAll){
Call.beginPlace(self(), current.block, team, current.x, current.y, current.rotation);