Fixed unit building not starting when some resources are missing
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@@ -96,7 +96,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
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if(!(tile.build instanceof ConstructBuild cb)){
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if(!current.initialized && !current.breaking && Build.validPlace(current.block, team, current.x, current.y, current.rotation)){
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boolean hasAll = infinite || current.isRotation(team) || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item, Mathf.round(i.amount * state.rules.buildCostMultiplier)));
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boolean hasAll = infinite || current.isRotation(team) || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item, Math.min(Mathf.round(i.amount * state.rules.buildCostMultiplier), 1)));
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if(hasAll){
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Call.beginPlace(self(), current.block, team, current.x, current.y, current.rotation);
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