Saving fix
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@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectIntMap;
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import io.anuke.arc.collection.ObjectIntMap;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.ItemType;
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import io.anuke.mindustry.type.ItemType;
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@@ -62,8 +63,13 @@ public class DeployDialog extends FloatingDialog{
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}
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}
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}
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}
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}else{
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}else{
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addButton(Core.bundle.format("resume", control.saves.getZoneSlot().getZone().localizedName()), () -> control.saves.getZoneSlot().load())
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addButton(Core.bundle.format("resume", control.saves.getZoneSlot().getZone().localizedName()), () -> {
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.size(200f);
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hide();
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ui.loadAnd(() -> {
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control.saves.getZoneSlot().load();
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state.set(State.playing);
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});
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}).size(200f);
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}
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}
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}}).grow();
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}}).grow();
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}
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}
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