Added sprites for all ammo types
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After Width: | Height: | Size: 291 B |
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After Width: | Height: | Size: 294 B |
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After Width: | Height: | Size: 296 B |
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After Width: | Height: | Size: 297 B |
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After Width: | Height: | Size: 306 B |
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After Width: | Height: | Size: 301 B |
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After Width: | Height: | Size: 282 B |
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After Width: | Height: | Size: 296 B |
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After Width: | Height: | Size: 291 B |
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After Width: | Height: | Size: 299 B |
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After Width: | Height: | Size: 296 B |
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After Width: | Height: | Size: 305 B |
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Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 251 B |
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Before Width: | Height: | Size: 259 B After Width: | Height: | Size: 270 B |
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Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 288 B |
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Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 297 B |
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Before Width: | Height: | Size: 312 B After Width: | Height: | Size: 334 B |
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Before Width: | Height: | Size: 259 B After Width: | Height: | Size: 278 B |
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Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 108 KiB |
@@ -7,51 +7,51 @@ import io.anuke.mindustry.type.ItemType;
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public class AmmoItems {
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public class AmmoItems {
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public static final Item
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public static final Item
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leadBullet = new Item("lead-bullet", Color.GRAY){{
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leadBullet = new Item("lead-bullet", Color.valueOf("8e85a2")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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compositeFlak = new Item("composite-flak", Color.GRAY){{
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armorPiercingBullet = new Item("armor-piercing-bullet", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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armorPiercingBullet = new Item("armor-piercing-bullet", Color.GRAY){{
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homingBullet = new Item("homing-bullet", Color.valueOf("6a6c72")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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homingBullet = new Item("homing-bullet", Color.GRAY){{
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tracerBullet = new Item("tracer-bullet", Color.valueOf("ffe58b")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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tracerBullet = new Item("tracer-bullet", Color.GRAY){{
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compositeFlak = new Item("composite-flak", Color.valueOf("e9ead3")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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explosiveShell = new Item("explosive-shell", Color.GRAY){{
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explosiveShell = new Item("explosive-shell", Color.valueOf("ff795e")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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fragShell = new Item("frag-shell", Color.GRAY){{
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fragShell = new Item("frag-shell", Color.valueOf("e9ead3")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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thoriumShell = new Item("thorium-shell", Color.GRAY){{
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thoriumShell = new Item("thorium-shell", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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swarmMissile = new Item("swarm-missile", Color.GRAY){{
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swarmMissile = new Item("swarm-missile", Color.valueOf("ff795e")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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scytheMissile = new Item("scythe-missile", Color.GRAY){{
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scytheMissile = new Item("scythe-missile", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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incendiaryMortarShell = new Item("incendiary-mortar-shell", Color.GRAY){{
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incendiaryMortarShell = new Item("incendiary-mortar-shell", Color.valueOf("ffe58b")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}},
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}},
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surgeMortarShell = new Item("surge-mortar-shell", Color.GRAY){{
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surgeMortarShell = new Item("surge-mortar-shell", Color.valueOf("bcddff")){{
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type = ItemType.ammo;
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type = ItemType.ammo;
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}};
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}};
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}
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}
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@@ -36,7 +36,7 @@ public class Items {
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hardness = 3;
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hardness = 3;
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}},
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}},
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thorium = new Item("thorium", Color.valueOf("bb80bd")) {{
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thorium = new Item("thorium", Color.valueOf("f9a3c7")) {{
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explosiveness = 0.1f;
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explosiveness = 0.1f;
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hardness = 4;
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hardness = 4;
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}},
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}},
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@@ -182,6 +182,10 @@ public class Renderer extends RendererModule{
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camera.position.set(lastx - deltax, lasty - deltay, 0);
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camera.position.set(lastx - deltax, lasty - deltay, 0);
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}
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}
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if(debug && !ui.chatfrag.chatOpen()) {
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renderer.record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
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}
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}
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}
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@Override
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@Override
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@@ -134,10 +134,6 @@ public class UI extends SceneModule{
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act();
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act();
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if(debug && !ui.chatfrag.chatOpen()) {
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renderer.record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
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}
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for(int i = 0; i < players.length; i ++){
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for(int i = 0; i < players.length; i ++){
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InputHandler input = control.input(i);
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InputHandler input = control.input(i);
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