Logic sensor (#10795)

* Add `selectedBlock` logic sensor

* Add `buildX`/`buildY`/`building` logic sensors

* Change `building` from boolean to the building

* `breaking`

* Make `breaking`/`building` more consistent

* Allow blocks/content to be null

* Change `selectedBlock` from air to null

* Change `selectedBlock` from air to null

* Make `selectedBlock` SyncLocal

* Add `selectedRotation`
This commit is contained in:
Redstonneur1256
2026-02-08 02:52:33 +01:00
committed by GitHub
parent b2a574eb66
commit 47d28c0d20
10 changed files with 57 additions and 7 deletions

View File

@@ -944,6 +944,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
block = null;
}
player.selectedBlock = block;
player.selectedRotation = rotation;
wasShooting = player.shooting;
//only reset the controlled type and control a unit after the timer runs out