Merge branch 'master' of https://github.com/Anuken/Mindustry into maps
This commit is contained in:
@@ -1108,6 +1108,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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||||||
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rules.rtsmaxsquadsize = Max Squad Size
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||||||
rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1093,6 +1093,7 @@ rules.waves = Хвалі
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rules.attack = Рэжым атакі
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rules.attack = Рэжым атакі
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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||||||
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rules.rtsmaxsquadsize = Max Squad Size
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||||||
rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1103,6 +1103,7 @@ rules.waves = Вълни
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rules.attack = Режим Атака
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rules.attack = Режим Атака
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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||||||
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1105,6 +1105,7 @@ rules.waves = Vlny
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rules.attack = Režim útoku
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rules.attack = Režim útoku
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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||||||
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
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rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
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rules.corecapture = Dobýt Jádro Po Jeho Zničení
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rules.corecapture = Dobýt Jádro Po Jeho Zničení
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@@ -1093,6 +1093,7 @@ rules.waves = Bølger
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rules.attack = Angrebsmode
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rules.attack = Angrebsmode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1104,6 +1104,7 @@ rules.waves = Wellen
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rules.attack = Angriff-Modus
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rules.attack = Angriff-Modus
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
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rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
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rules.corecapture = Kern nach Zerstörung einnehmen
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rules.corecapture = Kern nach Zerstörung einnehmen
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@@ -1109,6 +1109,7 @@ rules.waves = Oleadas
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rules.attack = Modo de ataque
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rules.attack = Modo de ataque
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rules.rtsai = IA enemiga avanzada (RTS AI)
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rules.rtsai = IA enemiga avanzada (RTS AI)
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rules.rtsminsquadsize = Tamaño mínimo de escuadrón
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rules.rtsminsquadsize = Tamaño mínimo de escuadrón
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Peso mínimo de ataque
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rules.rtsminattackweight = Peso mínimo de ataque
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rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
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rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
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rules.corecapture = Capturar Núcleo al destruirlo
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rules.corecapture = Capturar Núcleo al destruirlo
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@@ -1093,6 +1093,7 @@ rules.waves = Kasuta lahingulaineid
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rules.attack = Mänguviis "Rünnak"
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rules.attack = Mänguviis "Rünnak"
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1093,6 +1093,7 @@ rules.waves = Boladak
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rules.attack = Eraso modua
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rules.attack = Eraso modua
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1093,6 +1093,7 @@ rules.waves = Tasot
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rules.attack = Hyökkäystila
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rules.attack = Hyökkäystila
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min. hyökkäysjoukon koko
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rules.rtsminsquadsize = Min. hyökkäysjoukon koko
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min. hyökkäyksen paino
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rules.rtsminattackweight = Min. hyökkäyksen paino
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rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
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rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
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rules.corecapture = Valtaa ydin sen tuhoutuessa
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rules.corecapture = Valtaa ydin sen tuhoutuessa
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@@ -1093,6 +1093,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1114,6 +1114,7 @@ rules.waves = Vagues
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rules.attack = Mode « Attaque »
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rules.attack = Mode « Attaque »
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
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rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
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rules.corecapture = Capture du Noyau lors de sa Destruction
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rules.corecapture = Capture du Noyau lors de sa Destruction
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@@ -1102,6 +1102,7 @@ rules.waves = Hullámok
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rules.attack = Támadás mód
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rules.attack = Támadás mód
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1109,6 +1109,7 @@ rules.waves = Gelombang
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rules.attack = Mode Penyerangan
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rules.attack = Mode Penyerangan
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rules.rtsai = A.I. RTS
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rules.rtsai = A.I. RTS
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rules.rtsminsquadsize = Ukuran Squad Minimum
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rules.rtsminsquadsize = Ukuran Squad Minimum
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Berat Serangan Minimum
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rules.rtsminattackweight = Berat Serangan Minimum
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rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
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rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
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rules.corecapture = Tangkap Inti Saat Kehancuran
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rules.corecapture = Tangkap Inti Saat Kehancuran
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@@ -1100,6 +1100,7 @@ rules.waves = Ondate
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rules.attack = Modalità Attacco
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rules.attack = Modalità Attacco
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1105,6 +1105,7 @@ rules.waves = ウェーブ
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rules.attack = アタックモード
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rules.attack = アタックモード
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
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rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
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rules.corecapture = 破壊時にコアを奪取
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rules.corecapture = 破壊時にコアを奪取
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@@ -1106,6 +1106,7 @@ rules.waves = 단계
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rules.attack = 공격 모드
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rules.attack = 공격 모드
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = 최소 부대 크기
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rules.rtsminsquadsize = 최소 부대 크기
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = 최소 공격 중량
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rules.rtsminattackweight = 최소 공격 중량
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rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
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rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
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rules.corecapture = 코어 파괴 시 점령
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rules.corecapture = 코어 파괴 시 점령
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@@ -1093,6 +1093,7 @@ rules.waves = Bangos
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rules.attack = Puolimo Režimas
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rules.attack = Puolimo Režimas
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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@@ -1093,6 +1093,7 @@ rules.waves = Rondes
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rules.attack = Aanval modus
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rules.attack = Aanval modus
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
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||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
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||||||
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|||||||
@@ -1093,6 +1093,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.attack = Attack Mode
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||||||
rules.rtsai = RTS AI
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rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
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rules.rtsminsquadsize = Min Squad Size
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||||||
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rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
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rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
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rules.corecapture = Capture Core On Destruction
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = Fale
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rules.attack = Tryb Ataku
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rules.attack = Tryb Ataku
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||||||
rules.rtsai = RTS SI
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rules.rtsai = RTS SI
|
||||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
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rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||||
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rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Minimalna Waga Ataku
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rules.rtsminattackweight = Minimalna Waga Ataku
|
||||||
rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
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rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
|
||||||
rules.corecapture = Przejmij Zniszczony Rdzeń
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rules.corecapture = Przejmij Zniszczony Rdzeń
|
||||||
|
|||||||
@@ -1100,6 +1100,7 @@ rules.waves = Hordas
|
|||||||
rules.attack = Modo de ataque
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rules.attack = Modo de ataque
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
|||||||
@@ -1093,6 +1093,7 @@ rules.waves = Hordas
|
|||||||
rules.attack = Modo de ataque
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rules.attack = Modo de ataque
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = Valuri
|
|||||||
rules.attack = Modul Atac
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rules.attack = Modul Atac
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
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rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||||
rules.corecapture = Capturează Nucleele Distruse
|
rules.corecapture = Capturează Nucleele Distruse
|
||||||
|
|||||||
@@ -1103,6 +1103,7 @@ rules.waves = Волны
|
|||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|
||||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = Talasi
|
|||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
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rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||||
|
|||||||
@@ -1093,6 +1093,7 @@ rules.waves = Vågor
|
|||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = คลื่น
|
|||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||||
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
||||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||||
|
|||||||
@@ -1093,6 +1093,7 @@ rules.waves = Waves
|
|||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = Dalgalar
|
|||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Gurup Boyutu
|
rules.rtsminsquadsize = Min Gurup Boyutu
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Saldırı Boyutu
|
rules.rtsminattackweight = Min Saldırı Boyutu
|
||||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ rules.waves = Хвилі
|
|||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
||||||
rules.corecapture = Захоплення ядра після знищення
|
rules.corecapture = Захоплення ядра після знищення
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ rules.waves = Đợt
|
|||||||
rules.attack = Chế độ tấn công
|
rules.attack = Chế độ tấn công
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
|
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
|
||||||
rules.corecapture = Chiếm căn cứ khi phá hủy
|
rules.corecapture = Chiếm căn cứ khi phá hủy
|
||||||
|
|||||||
@@ -1104,6 +1104,7 @@ rules.waves = 波次
|
|||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.rtsai = RTS AI对手
|
rules.rtsai = RTS AI对手
|
||||||
rules.rtsminsquadsize = 进攻队伍的最小规模
|
rules.rtsminsquadsize = 进攻队伍的最小规模
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = 进攻的最低强度
|
rules.rtsminattackweight = 进攻的最低强度
|
||||||
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
||||||
rules.corecapture = 摧毁核心时将其俘获
|
rules.corecapture = 摧毁核心时将其俘获
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ rules.waves = 波次
|
|||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 最小隊伍規模
|
rules.rtsminsquadsize = 最小隊伍規模
|
||||||
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = 最小攻擊力
|
rules.rtsminattackweight = 最小攻擊力
|
||||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||||
rules.corecapture = 佔領摧毀的核心
|
rules.corecapture = 佔領摧毀的核心
|
||||||
|
|||||||
@@ -109,6 +109,9 @@ public class RtsAI{
|
|||||||
if(unit.isCommandable() && !unit.command().hasCommand() && used.add(unit.id)){
|
if(unit.isCommandable() && !unit.command().hasCommand() && used.add(unit.id)){
|
||||||
squad.clear();
|
squad.clear();
|
||||||
data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
|
data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
|
||||||
|
|
||||||
|
squad.truncate(data.team.rules().rtsMaxSquad);
|
||||||
|
|
||||||
//remove overlapping squads
|
//remove overlapping squads
|
||||||
squad.removeAll(u -> (u != unit && used.contains(u.id)) || !u.isCommandable() || u.command().hasCommand());
|
squad.removeAll(u -> (u != unit && used.contains(u.id)) || !u.isCommandable() || u.command().hasCommand());
|
||||||
//mark used so other squads can't steal them
|
//mark used so other squads can't steal them
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package mindustry.entities.abilities;
|
|||||||
|
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
|
import mindustry.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -34,7 +35,7 @@ public class MoveEffectAbility extends Ability{
|
|||||||
@Override
|
@Override
|
||||||
public void update(Unit unit){
|
public void update(Unit unit){
|
||||||
counter += Time.delta;
|
counter += Time.delta;
|
||||||
if(unit.vel.len2() >= minVelocity * minVelocity && (counter >= interval)){
|
if(unit.vel.len2() >= minVelocity * minVelocity && (counter >= interval) && !unit.inFogTo(Vars.player.team())){
|
||||||
Tmp.v1.trns(unit.rotation - 90f, x, y);
|
Tmp.v1.trns(unit.rotation - 90f, x, y);
|
||||||
counter %= interval;
|
counter %= interval;
|
||||||
effect.at(Tmp.v1.x + unit.x, Tmp.v1.y + unit.y, (rotateEffect ? unit.rotation : effectParam) + rotation, teamColor ? unit.team.color : color, parentizeEffects ? unit : null);
|
effect.at(Tmp.v1.x + unit.x, Tmp.v1.y + unit.y, (rotateEffect ? unit.rotation : effectParam) + rotation, teamColor ? unit.team.color : color, parentizeEffects ? unit : null);
|
||||||
|
|||||||
@@ -234,6 +234,8 @@ public class Rules{
|
|||||||
public boolean rtsAi;
|
public boolean rtsAi;
|
||||||
/** Minimum size of attack squads. */
|
/** Minimum size of attack squads. */
|
||||||
public int rtsMinSquad = 4;
|
public int rtsMinSquad = 4;
|
||||||
|
/** Maximum size of attack squads. */
|
||||||
|
public int rtsMaxSquad = 1000;
|
||||||
/** Minimum "advantage" needed for a squad to attack. Higher -> more cautious. */
|
/** Minimum "advantage" needed for a squad to attack. Higher -> more cautious. */
|
||||||
public float rtsMinWeight = 1.2f;
|
public float rtsMinWeight = 1.2f;
|
||||||
|
|
||||||
|
|||||||
@@ -269,6 +269,7 @@ public class CustomRulesDialog extends BaseDialog{
|
|||||||
|
|
||||||
check("@rules.rtsai", b -> teams.rtsAi = b, () -> teams.rtsAi, () -> team != rules.defaultTeam);
|
check("@rules.rtsai", b -> teams.rtsAi = b, () -> teams.rtsAi, () -> team != rules.defaultTeam);
|
||||||
numberi("@rules.rtsminsquadsize", f -> teams.rtsMinSquad = f, () -> teams.rtsMinSquad, () -> teams.rtsAi, 0, 100);
|
numberi("@rules.rtsminsquadsize", f -> teams.rtsMinSquad = f, () -> teams.rtsMinSquad, () -> teams.rtsAi, 0, 100);
|
||||||
|
numberi("@rules.rtsmaxsquadsize", f -> teams.rtsMaxSquad = f, () -> teams.rtsMaxSquad, () -> teams.rtsAi, 1, 1000);
|
||||||
number("@rules.rtsminattackweight", f -> teams.rtsMinWeight = f, () -> teams.rtsMinWeight, () -> teams.rtsAi);
|
number("@rules.rtsminattackweight", f -> teams.rtsMinWeight = f, () -> teams.rtsMinWeight, () -> teams.rtsAi);
|
||||||
|
|
||||||
check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
|
check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
|
||||||
|
|||||||
@@ -10,9 +10,7 @@ import mindustry.type.*;
|
|||||||
import mindustry.world.consumers.*;
|
import mindustry.world.consumers.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
/**
|
/** A generator that just takes in certain items or liquids. */
|
||||||
* A generator that just takes in certain items or liquids. Basically SingleTypeGenerator, but not unreliable garbage.
|
|
||||||
*/
|
|
||||||
public class ConsumeGenerator extends PowerGenerator{
|
public class ConsumeGenerator extends PowerGenerator{
|
||||||
/** The time in number of ticks during which a single item will produce power. */
|
/** The time in number of ticks during which a single item will produce power. */
|
||||||
public float itemDuration = 120f;
|
public float itemDuration = 120f;
|
||||||
|
|||||||
Reference in New Issue
Block a user