diff --git a/core/src/mindustry/content/Bullets.java b/core/src/mindustry/content/Bullets.java index 2777ca1e2d..2792146ce9 100644 --- a/core/src/mindustry/content/Bullets.java +++ b/core/src/mindustry/content/Bullets.java @@ -155,7 +155,7 @@ public class Bullets implements ContentList{ width = 6f; height = 8f; hitEffect = Fx.flakExplosion; - splashDamage = 27f; + splashDamage = 27f * 1.5f; splashDamageRadius = 15f; }}; @@ -167,7 +167,7 @@ public class Bullets implements ContentList{ width = 6f; height = 8f; hitEffect = Fx.flakExplosion; - splashDamage = 22f; + splashDamage = 22f * 1.5f; splashDamageRadius = 24f; }}; @@ -179,10 +179,10 @@ public class Bullets implements ContentList{ width = 6f; height = 8f; hitEffect = Fx.flakExplosion; - splashDamage = 22f; + splashDamage = 22f * 1.5f; splashDamageRadius = 20f; fragBullet = flakGlassFrag; - fragBullets = 5; + fragBullets = 6; }}; fragGlassFrag = new BasicBulletType(3f, 5, "bullet"){{ @@ -212,19 +212,19 @@ public class Bullets implements ContentList{ width = 6f; height = 8f; hitEffect = Fx.flakExplosion; - splashDamage = 18f; + splashDamage = 18f * 1.5f; splashDamageRadius = 16f; fragBullet = fragGlassFrag; - fragBullets = 3; + fragBullets = 4; explodeRange = 20f; collidesGround = true; }}; fragPlastic = new FlakBulletType(4f, 6){{ splashDamageRadius = 40f; - splashDamage = 25f; + splashDamage = 25f * 1.5f; fragBullet = fragPlasticFrag; - fragBullets = 5; + fragBullets = 6; hitEffect = Fx.plasticExplosion; frontColor = Pal.plastaniumFront; backColor = Pal.plastaniumBack; @@ -236,7 +236,7 @@ public class Bullets implements ContentList{ fragExplosive = new FlakBulletType(4f, 5){{ shootEffect = Fx.shootBig; ammoMultiplier = 5f; - splashDamage = 26f; + splashDamage = 26f * 1.5f; splashDamageRadius = 60f; collidesGround = true; @@ -246,7 +246,7 @@ public class Bullets implements ContentList{ fragSurge = new FlakBulletType(4.5f, 13){{ ammoMultiplier = 5f; - splashDamage = 50f; + splashDamage = 50f * 1.5f; splashDamageRadius = 38f; lightning = 2; lightningLength = 7; @@ -261,7 +261,7 @@ public class Bullets implements ContentList{ shrinkY = 0f; drag = -0.01f; splashDamageRadius = 30f; - splashDamage = 30f; + splashDamage = 30f * 1.5f; ammoMultiplier = 4f; hitEffect = Fx.blastExplosion; despawnEffect = Fx.blastExplosion; @@ -279,7 +279,7 @@ public class Bullets implements ContentList{ drag = -0.01f; homingPower = 0.08f; splashDamageRadius = 20f; - splashDamage = 20f; + splashDamage = 20f * 1.5f; makeFire = true; hitEffect = Fx.blastExplosion; status = StatusEffects.burning; @@ -291,7 +291,7 @@ public class Bullets implements ContentList{ shrinkY = 0f; drag = -0.01f; splashDamageRadius = 25f; - splashDamage = 25f; + splashDamage = 25f * 1.5f; hitEffect = Fx.blastExplosion; despawnEffect = Fx.blastExplosion; lightningDamage = 10;