Fixed compilation
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
package mindustry.ai;
|
||||
|
||||
import arc.*;
|
||||
import arc.struct.*;
|
||||
import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.game.EventType.*;
|
||||
@@ -28,15 +28,15 @@ public class BlockIndexer{
|
||||
private final ObjectSet<Item> itemSet = new ObjectSet<>();
|
||||
/** Stores all ore quadtrants on the map. */
|
||||
private ObjectMap<Item, ObjectSet<Tile>> ores = new ObjectMap<>();
|
||||
/** Tags all quadrants. */
|
||||
/** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
|
||||
private GridBits[] structQuadrants;
|
||||
/** Stores all damaged tile entities by team. */
|
||||
private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all.length];
|
||||
private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all().length];
|
||||
/**All ores available on this map.*/
|
||||
private ObjectSet<Item> allOres = new ObjectSet<>();
|
||||
|
||||
/** Maps teams to a map of flagged tiles by type. */
|
||||
private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
|
||||
private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all().length][BlockFlag.all.length];
|
||||
/** Maps tile positions to their last known tile index data. */
|
||||
private IntMap<TileIndex> typeMap = new IntMap<>();
|
||||
/** Empty set used for returning. */
|
||||
@@ -59,8 +59,8 @@ public class BlockIndexer{
|
||||
Events.on(WorldLoadEvent.class, event -> {
|
||||
scanOres.clear();
|
||||
scanOres.addAll(Item.getAllOres());
|
||||
damagedTiles = new ObjectSet[Team.all.length];
|
||||
flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
|
||||
damagedTiles = new ObjectSet[Team.all().length];
|
||||
flagMap = new ObjectSet[Team.all().length][BlockFlag.all.length];
|
||||
|
||||
for(int i = 0; i < flagMap.length; i++){
|
||||
for(int j = 0; j < BlockFlag.all.length; j++){
|
||||
@@ -73,10 +73,7 @@ public class BlockIndexer{
|
||||
ores = null;
|
||||
|
||||
//create bitset for each team type that contains each quadrant
|
||||
structQuadrants = new GridBits[Team.all.length];
|
||||
for(int i = 0; i < Team.all.length; i++){
|
||||
structQuadrants[i] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
|
||||
}
|
||||
structQuadrants = new GridBits[Team.all().length];
|
||||
|
||||
for(int x = 0; x < world.width(); x++){
|
||||
for(int y = 0; y < world.height(); y++){
|
||||
@@ -103,7 +100,29 @@ public class BlockIndexer{
|
||||
}
|
||||
|
||||
private ObjectSet<Tile>[] getFlagged(Team team){
|
||||
return flagMap[(int)team.id];
|
||||
return flagMap[team.id];
|
||||
}
|
||||
|
||||
private GridBits structQuadrant(Team t){
|
||||
if(structQuadrants[t.id] == null){
|
||||
structQuadrants[t.id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
|
||||
}
|
||||
return structQuadrants[t.id];
|
||||
}
|
||||
|
||||
/** Updates all the structure quadrants for a newly activated team. */
|
||||
public void updateTeamIndex(Team team){
|
||||
//go through every tile... ouch
|
||||
for(int x = 0; x < world.width(); x++){
|
||||
for(int y = 0; y < world.height(); y++){
|
||||
Tile tile = world.tile(x, y);
|
||||
if(tile.getTeam() == team){
|
||||
int quadrantX = tile.x / quadrantSize;
|
||||
int quadrantY = tile.y / quadrantSize;
|
||||
structQuadrant(team).set(quadrantX, quadrantY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** @return whether this item is present on this map.*/
|
||||
@@ -115,11 +134,11 @@ public class BlockIndexer{
|
||||
public ObjectSet<Tile> getDamaged(Team team){
|
||||
returnArray.clear();
|
||||
|
||||
if(damagedTiles[(int)team.id] == null){
|
||||
damagedTiles[(int)team.id] = new ObjectSet<>();
|
||||
if(damagedTiles[team.id] == null){
|
||||
damagedTiles[team.id] = new ObjectSet<>();
|
||||
}
|
||||
|
||||
ObjectSet<Tile> set = damagedTiles[(int)team.id];
|
||||
ObjectSet<Tile> set = damagedTiles[team.id];
|
||||
for(Tile tile : set){
|
||||
if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
|
||||
returnArray.add(tile);
|
||||
@@ -135,7 +154,7 @@ public class BlockIndexer{
|
||||
|
||||
/** Get all allied blocks with a flag. */
|
||||
public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
|
||||
return flagMap[(int)team.id][type.ordinal()];
|
||||
return flagMap[team.id][type.ordinal()];
|
||||
}
|
||||
|
||||
/** Get all enemy blocks with a flag. */
|
||||
@@ -282,16 +301,16 @@ public class BlockIndexer{
|
||||
int quadrantY = tile.y / quadrantSize;
|
||||
int index = quadrantX + quadrantY * quadWidth();
|
||||
|
||||
for(Team team : Team.all){
|
||||
TeamData data = state.teams.get(team);
|
||||
for(TeamData data : state.teams.getActive()){
|
||||
GridBits bits = structQuadrant(data.team);
|
||||
|
||||
//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
|
||||
if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
|
||||
structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
|
||||
bits.set(quadrantX, quadrantY);
|
||||
continue; //no need to process futher
|
||||
}
|
||||
|
||||
structQuadrants[(int)data.team.id].set(quadrantX, quadrantY, false);
|
||||
bits.set(quadrantX, quadrantY, false);
|
||||
|
||||
outer:
|
||||
for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
|
||||
@@ -299,7 +318,7 @@ public class BlockIndexer{
|
||||
Tile result = world.ltile(x, y);
|
||||
//when a targetable block is found, mark this quadrant as occupied and stop searching
|
||||
if(result.entity != null && result.getTeam() == data.team){
|
||||
structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
|
||||
bits.set(quadrantX, quadrantY);
|
||||
break outer;
|
||||
}
|
||||
}
|
||||
@@ -308,7 +327,7 @@ public class BlockIndexer{
|
||||
}
|
||||
|
||||
private boolean getQuad(Team team, int quadrantX, int quadrantY){
|
||||
return structQuadrants[(int)team.id].get(quadrantX, quadrantY);
|
||||
return structQuadrant(team).get(quadrantX, quadrantY);
|
||||
}
|
||||
|
||||
private int quadWidth(){
|
||||
|
||||
Reference in New Issue
Block a user