Fixed compilation
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@@ -1,15 +1,12 @@
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package mindustry.entities;
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import arc.struct.EnumSet;
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import arc.func.Cons;
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import arc.func.Boolf;
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import arc.math.Mathf;
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import arc.math.geom.Geometry;
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import arc.math.geom.Rectangle;
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import mindustry.entities.traits.TargetTrait;
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import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.entities.traits.*;
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import mindustry.entities.type.*;
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import mindustry.game.Team;
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import mindustry.world.Tile;
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import mindustry.game.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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@@ -157,7 +154,11 @@ public class Units{
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/** Iterates over all units in a rectangle. */
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public static void nearby(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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unitGroups[(int)team.id].intersect(x, y, width, height, cons);
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unitGroup.intersect(x, y, width, height, u -> {
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if(u.getTeam() == team){
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cons.get(u);
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}
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});
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playerGroup.intersect(x, y, width, height, player -> {
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if(player.getTeam() == team){
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cons.get(player);
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@@ -167,8 +168,8 @@ public class Units{
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/** Iterates over all units in a circle around this position. */
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public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){
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unitGroups[(int)team.id].intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
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if(unit.withinDst(x, y, radius)){
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unitGroup.intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
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if(unit.getTeam() == team && unit.withinDst(x, y, radius)){
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cons.get(unit);
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}
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});
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@@ -182,10 +183,7 @@ public class Units{
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/** Iterates over all units in a rectangle. */
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public static void nearby(float x, float y, float width, float height, Cons<Unit> cons){
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for(Team team : Team.all){
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unitGroups[(int)team.id].intersect(x, y, width, height, cons);
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}
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unitGroup.intersect(x, y, width, height, cons);
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playerGroup.intersect(x, y, width, height, cons);
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}
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@@ -196,14 +194,14 @@ public class Units{
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/** Iterates over all units that are enemies of this team. */
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public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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EnumSet<Team> targets = state.teams.enemiesOf(team);
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for(Team other : targets){
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unitGroups[(int)other.id].intersect(x, y, width, height, cons);
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}
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unitGroup.intersect(x, y, width, height, u -> {
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if(state.teams.areEnemies(team, u.getTeam())){
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cons.get(u);
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}
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});
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playerGroup.intersect(x, y, width, height, player -> {
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if(targets.contains(player.getTeam())){
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if(state.teams.areEnemies(team, player.getTeam())){
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cons.get(player);
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}
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});
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@@ -220,4 +218,8 @@ public class Units{
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playerGroup.all().each(cons);
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}
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public static void each(Team team, Cons<BaseUnit> cons){
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unitGroup.all().each(t -> t.getTeam() == team, cons);
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}
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}
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