Steam crash fix
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@@ -158,7 +158,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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platform.publish(map);
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platform.publish(map);
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}).padTop(-3).size(swidth * 2f + 10, 60f).update(b ->
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}).padTop(-3).size(swidth * 2f + 10, 60f).update(b ->
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b.setText(editor.tags.containsKey("steamid") ?
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b.setText(editor.tags.containsKey("steamid") ?
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editor.tags.get("author").equals(steamPlayerName) ? "@workshop.listing" : "@view.workshop" :
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editor.tags.get("author", "").equals(steamPlayerName) ? "@workshop.listing" : "@view.workshop" :
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"@editor.publish.workshop"));
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"@editor.publish.workshop"));
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menu.cont.row();
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menu.cont.row();
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8
fastlane/metadata/android/en-US/changelogs/29816.txt
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8
fastlane/metadata/android/en-US/changelogs/29816.txt
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@@ -0,0 +1,8 @@
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[This is a truncated changelog, see Github for full notes]
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- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
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- Fixed chat not working when paused
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- Fixed 128+ cores on map breaking servers
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- Fixed editor breaking building links on resize
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- Made turrets/units take enemy hitbox size into account when targeting
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- Made builder/repair AI flee from enemies when idle
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- Mods: Many various bugfixes for json effects
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