No hints / Fixed floor caching bug
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@@ -278,8 +278,8 @@ public class FloorRenderer{
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private void cacheChunk(int cx, int cy){
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used.clear();
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize && tilex < world.width(); tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize && tiley < world.height(); tiley++){
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for(int tilex = Math.max(cx * chunksize - 1, 0); tilex < (cx + 1) * chunksize + 1 && tilex < world.width(); tilex++){
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for(int tiley = Math.max(cy * chunksize - 1, 0); tiley < (cy + 1) * chunksize + 1 && tiley < world.height(); tiley++){
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Tile tile = world.rawTile(tilex, tiley);
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boolean wall = tile.block().cacheLayer != CacheLayer.normal;
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