Status Field Effect X/Y (#6009)
* Status Field Effect X/Y * h * aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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@@ -1,6 +1,7 @@
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package mindustry.entities.abilities;
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package mindustry.entities.abilities;
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import arc.*;
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import arc.*;
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import arc.math.*;
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import arc.util.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.*;
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@@ -12,6 +13,7 @@ public class StatusFieldAbility extends Ability{
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public float duration = 60, reload = 100, range = 20;
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public float duration = 60, reload = 100, range = 20;
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public Effect applyEffect = Fx.none;
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public Effect applyEffect = Fx.none;
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public Effect activeEffect = Fx.overdriveWave;
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public Effect activeEffect = Fx.overdriveWave;
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public float effectX, effectY;
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public boolean parentizeEffects;
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public boolean parentizeEffects;
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protected float timer;
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protected float timer;
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@@ -40,7 +42,8 @@ public class StatusFieldAbility extends Ability{
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applyEffect.at(other, parentizeEffects);
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applyEffect.at(other, parentizeEffects);
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});
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});
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activeEffect.at(unit, parentizeEffects);
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float x = unit.x + Angles.trnsx(unit.rotation, effectY, effectX), y = unit.y + Angles.trnsy(unit.rotation, effectY, effectX);
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activeEffect.at(x, y, unit.rotation, parentizeEffects ? unit : null);
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timer = 0f;
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timer = 0f;
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}
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}
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