Fixed #7633
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@@ -507,9 +507,7 @@ public class Damage{
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}
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public static void tileDamage(Team team, int x, int y, float baseRadius, float damage, @Nullable Bullet source){
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Core.app.post(() -> {
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var in = world.build(x, y);
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//spawned inside a multiblock. this means that damage needs to be dealt directly.
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//why? because otherwise the building would absorb everything in one cell, which means much less damage than a nearby explosion.
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