Launch button
This commit is contained in:
@@ -24,14 +24,15 @@ public class Fx implements ContentList{
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vtolHover, unitDrop, unitPickup, unitLand, pickup, healWave, heal, landShock, reactorsmoke, nuclearsmoke, nuclearcloud,
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redgeneratespark, generatespark, fuelburn, plasticburn, pulverize, pulverizeRed, pulverizeRedder, pulverizeSmall, pulverizeMedium,
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producesmoke, smeltsmoke, formsmoke, blastsmoke, lava, doorclose, dooropen, dooropenlarge, doorcloselarge, purify, purifyoil, purifystone, generate,
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mine, mineBig, mineHuge, smelt, teleportActivate, teleport, teleportOut, ripple, bubble, commandSend,
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mine, mineBig, mineHuge, smelt, teleportActivate, teleport, teleportOut, ripple, bubble, launch,
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healBlock, healBlockFull, healWaveMend, overdriveWave, overdriveBlockFull, shieldBreak, hitBulletSmall, hitFuse,
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hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitLancer, hitMeltdown, despawn, flakExplosion, blastExplosion,
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plasticExplosion, artilleryTrail, incendTrail, missileTrail, absorb, flakExplosionBig, plasticExplosionFlak, burning, fire,
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fireSmoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem, shockwave,
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bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
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shootBigSmoke2, shootSmallFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot;
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
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launchFull;
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@Override
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public void load(){
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@@ -1060,7 +1061,7 @@ public class Fx implements ContentList{
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Draw.reset();
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});
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commandSend = new Effect(28, e -> {
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launch = new Effect(28, e -> {
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Draw.color(Palette.command);
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Lines.stroke(e.fout() * 2f);
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Lines.poly(e.x, e.y, 40, 4f + e.finpow() * 120f);
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@@ -1108,5 +1109,12 @@ public class Fx implements ContentList{
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Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
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Draw.reset();
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});
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launchFull = new Effect(60, 9999999999f, e -> {
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Draw.color();
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Draw.alpha(e.fslope());
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Fill.rect(Core.camera.position.x, Core.camera.position.y, Core.camera.width + 10, Core.camera.height + 10);
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Draw.reset();
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});
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}
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}
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@@ -16,7 +16,7 @@ public class Liquids implements ContentList{
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effect = StatusEffects.wet;
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}};
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slag = new Liquid("slag", Color.valueOf("e37341")){{
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slag = new Liquid("slag", Color.valueOf("ffcd66")){{
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temperature = 1f;
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viscosity = 0.8f;
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tier = 2;
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@@ -20,7 +20,7 @@ public class Weapons implements ContentList{
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blasterSmall = new Weapon("blaster"){{
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length = 1.5f;
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reload = 15f;
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reload = 20f;
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roundrobin = true;
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ejectEffect = Fx.shellEjectSmall;
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ammo = Bullets.standardCopper;
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@@ -28,7 +28,7 @@ public class Weapons implements ContentList{
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glaiveBlaster = new Weapon("bomber"){{
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length = 1.5f;
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reload = 10f;
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reload = 13f;
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roundrobin = true;
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ejectEffect = Fx.shellEjectSmall;
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ammo = Bullets.standardGlaive;
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@@ -54,7 +54,7 @@ public class Weapons implements ContentList{
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missiles = new Weapon("missiles"){{
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length = 1.5f;
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reload = 60f;
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reload = 70f;
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shots = 4;
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inaccuracy = 2f;
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roundrobin = true;
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@@ -18,6 +18,7 @@ public class Zones implements ContentList{
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deployCost = ItemStack.with(Items.copper, 100);
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startingItems = ItemStack.with(Items.copper, 50);
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alwaysUnlocked = true;
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conditionWave = 10;
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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@@ -165,7 +165,7 @@ public class ContentLoader{
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}
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if(id >= contentMap[type.ordinal()].size || id < 0){
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throw new RuntimeException("No " + type.name() + " with ID '" + id + "' found!");
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return null;
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}
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return (T)contentMap[type.ordinal()].get(id);
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}
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@@ -16,7 +16,7 @@ public class GameState{
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/**Wave countdown in ticks.*/
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public float wavetime;
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/**Whether the game is in game over state.*/
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public boolean gameOver = false;
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public boolean gameOver = false, launched = false;
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/**The current game rules.*/
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public Rules rules = new Rules();
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/**Statistics for this save/game. Displayed after game over.*/
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@@ -38,7 +38,7 @@ public class GameState{
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}
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public boolean isPaused(){
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return is(State.paused) && !Net.active();
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return (is(State.paused) || gameOver) && !Net.active();
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}
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public boolean is(State astate){
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@@ -62,7 +62,7 @@ public class Logic implements ApplicationListener{
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public void reset(){
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state.wave = 1;
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state.wavetime = state.rules.waveSpacing;
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state.gameOver = false;
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state.gameOver = state.launched = false;
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state.teams = new Teams();
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state.rules = new Rules();
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state.stats = new Stats();
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@@ -5,17 +5,21 @@ import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.IntArray;
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import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
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import io.anuke.arc.entities.Effects;
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import io.anuke.arc.entities.EntityQuery;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Structs;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.ai.BlockIndexer;
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import io.anuke.mindustry.ai.Pathfinder;
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import io.anuke.mindustry.ai.WaveSpawner;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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@@ -27,6 +31,7 @@ import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
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import io.anuke.mindustry.maps.Maps;
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import io.anuke.mindustry.maps.generators.Generator;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Zone;
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import io.anuke.mindustry.world.Block;
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@@ -195,6 +200,24 @@ public class World implements ApplicationListener{
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return generating;
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}
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public void launchZone(){
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Effects.effect(Fx.launchFull, 0, 0);
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for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
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Effects.effect(Fx.launch, tile);
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}
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Time.runTask(30f, () -> {
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for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
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for(Item item : content.items()){
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data.addItem(item, tile.entity.items.get(item));
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}
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world.removeBlock(tile);
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}
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state.launched = true;
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});
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}
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public boolean isZone(){
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return getZone() != null;
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}
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@@ -26,7 +26,7 @@ public class Zone extends UnlockableContent{
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/**Whether this zone has met its condition; if true, the player can leave.*/
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public boolean metCondition(){
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return state.wave > conditionWave;
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return state.wave >= conditionWave;
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}
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@Override
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@@ -22,6 +22,7 @@ public class GameOverDialog extends FloatingDialog{
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}
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void rebuild(){
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title.setText(state.launched ? "$launch.title" : "$gameover");
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buttons.clear();
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cont.clear();
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@@ -56,7 +57,7 @@ public class GameOverDialog extends FloatingDialog{
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cont.add("$stat.delivered");
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cont.row();
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for(Item item : content.items()){
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if(state.stats.itemsDelivered.containsKey(item)){
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if(state.stats.itemsDelivered.get(item, 0) > 0){
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cont.table(items -> {
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items.add(" [LIGHT_GRAY]" + state.stats.itemsDelivered.get(item, 0));
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items.addImage(item.region).size(8 *3).pad(4);
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@@ -1,131 +0,0 @@
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package io.anuke.mindustry.ui.fragments;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.scene.Element;
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import io.anuke.arc.scene.Group;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Align;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.consumers.Consume;
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import static io.anuke.mindustry.Vars.*;
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public class BlockConsumeFragment extends Fragment{
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private Table table;
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private Tile lastTile;
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private boolean visible;
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@Override
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public void build(Group parent){
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table = new Table();
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table.visible(() -> !state.is(State.menu) && visible);
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table.setTransform(true);
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parent.addChild(new Element(){{update(() -> {
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if(!Core.scene.hasMouse()){
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Tile tile = world.tileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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if(tile == null) return;
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tile = tile.target();
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if(tile != lastTile){
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if(tile.getTeam() == players[0].getTeam() && tile.block().consumes.hasAny()){
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show(tile);
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}else if(visible){
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hide();
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}
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lastTile = tile;
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}
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}
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});}});
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parent.setTransform(true);
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parent.addChild(table);
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}
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public void show(Tile tile){
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ObjectSet<Consume> consumers = new ObjectSet<>();
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TileEntity entity = tile.entity;
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Block block = tile.block();
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table.clearChildren();
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rebuild(block, entity);
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visible = true;
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table.update(() -> {
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if(tile.entity == null || state.is(State.menu)){
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hide();
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return;
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}
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boolean rebuild = false;
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for(Consume c : block.consumes.array()){
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boolean valid = c.isOptional() || c.valid(block, entity);
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if(consumers.contains(c) == valid){
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if(valid){
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consumers.remove(c);
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}else{
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consumers.add(c);
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}
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rebuild = true;
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}
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}
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if(rebuild){
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rebuild(block, entity);
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}
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Vector2 v = Core.input.mouseScreen(tile.drawx() - tile.block().size * tilesize / 2f + 0.25f, tile.drawy() + tile.block().size * tilesize / 2f);
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table.pack();
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table.setPosition(v.x, v.y, Align.topRight);
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});
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table.act(Core.graphics.getDeltaTime());
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}
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public void hide(){
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table.clear();
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table.update(() -> {});
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visible = false;
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}
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private void rebuild(Block block, TileEntity entity){
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table.clearChildren();
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table.left();
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int scale = mobile ? 4 : 3;
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for(Consume c : block.consumes.array()){
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if(!c.isOptional() && !c.valid(block, entity)){
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boolean[] hovered = {false};
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table.table("inventory", c::buildTooltip).visible(() -> hovered[0]).height(scale * 10 + 6).padBottom(-4).right().update(t -> {
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if(t.getChildren().size == 0) t.remove();
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}).get().act(0);
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Table result = table.table(out -> {
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out.addImage(c.getIcon()).size(10 * scale).color(Color.DARK_GRAY).padRight(-10 * scale).padBottom(-scale * 2);
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out.addImage(c.getIcon()).size(10 * scale).color(Palette.accent);
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out.addImage("icon-missing").size(10 * scale).color(Palette.remove).padLeft(-10 * scale);
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}).size(10 * scale).get();
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result.hovered(() -> hovered[0] = true);
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if(!mobile){
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result.exited(() -> hovered[0] = false);
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}
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table.row();
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}
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}
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}
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}
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@@ -196,6 +196,9 @@ public class HudFragment extends Fragment{
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.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
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});
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parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, () -> world.launchZone())
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.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition()));
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//'saving' indicator
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parent.fill(t -> {
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t.bottom().visible(() -> !state.is(State.menu) && control.saves.isSaving());
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@@ -3,20 +3,16 @@ package io.anuke.mindustry.ui.fragments;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.arc.scene.Group;
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/**
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* Fragment for displaying overlays such as block inventories. One is created for each input handler.
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*/
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/**Fragment for displaying overlays such as block inventories. One is created for each input handler.*/
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public class OverlayFragment extends Fragment{
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public final BlockInventoryFragment inv;
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public final BlockConfigFragment config;
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public final BlockConsumeFragment consume;
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private Group group = new Group();
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public OverlayFragment(InputHandler input){
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inv = new BlockInventoryFragment(input);
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config = new BlockConfigFragment(input);
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consume = new BlockConsumeFragment();
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}
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@Override
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@@ -26,9 +22,6 @@ public class OverlayFragment extends Fragment{
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inv.build(group);
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config.build(group);
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consume.build(group);
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//input.buildUI(group);
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}
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public void remove(){
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Reference in New Issue
Block a user