Launch button

This commit is contained in:
Anuken
2019-01-17 23:17:17 -05:00
parent 22a6c4e8af
commit 48facc0978
18 changed files with 369 additions and 476 deletions
@@ -22,6 +22,7 @@ public class GameOverDialog extends FloatingDialog{
}
void rebuild(){
title.setText(state.launched ? "$launch.title" : "$gameover");
buttons.clear();
cont.clear();
@@ -56,7 +57,7 @@ public class GameOverDialog extends FloatingDialog{
cont.add("$stat.delivered");
cont.row();
for(Item item : content.items()){
if(state.stats.itemsDelivered.containsKey(item)){
if(state.stats.itemsDelivered.get(item, 0) > 0){
cont.table(items -> {
items.add(" [LIGHT_GRAY]" + state.stats.itemsDelivered.get(item, 0));
items.addImage(item.region).size(8 *3).pad(4);
@@ -1,131 +0,0 @@
package io.anuke.mindustry.ui.fragments;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.scene.Element;
import io.anuke.arc.scene.Group;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Align;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.Consume;
import static io.anuke.mindustry.Vars.*;
public class BlockConsumeFragment extends Fragment{
private Table table;
private Tile lastTile;
private boolean visible;
@Override
public void build(Group parent){
table = new Table();
table.visible(() -> !state.is(State.menu) && visible);
table.setTransform(true);
parent.addChild(new Element(){{update(() -> {
if(!Core.scene.hasMouse()){
Tile tile = world.tileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
if(tile == null) return;
tile = tile.target();
if(tile != lastTile){
if(tile.getTeam() == players[0].getTeam() && tile.block().consumes.hasAny()){
show(tile);
}else if(visible){
hide();
}
lastTile = tile;
}
}
});}});
parent.setTransform(true);
parent.addChild(table);
}
public void show(Tile tile){
ObjectSet<Consume> consumers = new ObjectSet<>();
TileEntity entity = tile.entity;
Block block = tile.block();
table.clearChildren();
rebuild(block, entity);
visible = true;
table.update(() -> {
if(tile.entity == null || state.is(State.menu)){
hide();
return;
}
boolean rebuild = false;
for(Consume c : block.consumes.array()){
boolean valid = c.isOptional() || c.valid(block, entity);
if(consumers.contains(c) == valid){
if(valid){
consumers.remove(c);
}else{
consumers.add(c);
}
rebuild = true;
}
}
if(rebuild){
rebuild(block, entity);
}
Vector2 v = Core.input.mouseScreen(tile.drawx() - tile.block().size * tilesize / 2f + 0.25f, tile.drawy() + tile.block().size * tilesize / 2f);
table.pack();
table.setPosition(v.x, v.y, Align.topRight);
});
table.act(Core.graphics.getDeltaTime());
}
public void hide(){
table.clear();
table.update(() -> {});
visible = false;
}
private void rebuild(Block block, TileEntity entity){
table.clearChildren();
table.left();
int scale = mobile ? 4 : 3;
for(Consume c : block.consumes.array()){
if(!c.isOptional() && !c.valid(block, entity)){
boolean[] hovered = {false};
table.table("inventory", c::buildTooltip).visible(() -> hovered[0]).height(scale * 10 + 6).padBottom(-4).right().update(t -> {
if(t.getChildren().size == 0) t.remove();
}).get().act(0);
Table result = table.table(out -> {
out.addImage(c.getIcon()).size(10 * scale).color(Color.DARK_GRAY).padRight(-10 * scale).padBottom(-scale * 2);
out.addImage(c.getIcon()).size(10 * scale).color(Palette.accent);
out.addImage("icon-missing").size(10 * scale).color(Palette.remove).padLeft(-10 * scale);
}).size(10 * scale).get();
result.hovered(() -> hovered[0] = true);
if(!mobile){
result.exited(() -> hovered[0] = false);
}
table.row();
}
}
}
}
@@ -196,6 +196,9 @@ public class HudFragment extends Fragment{
.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
});
parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, () -> world.launchZone())
.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition()));
//'saving' indicator
parent.fill(t -> {
t.bottom().visible(() -> !state.is(State.menu) && control.saves.isSaving());
@@ -3,20 +3,16 @@ package io.anuke.mindustry.ui.fragments;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.arc.scene.Group;
/**
* Fragment for displaying overlays such as block inventories. One is created for each input handler.
*/
/**Fragment for displaying overlays such as block inventories. One is created for each input handler.*/
public class OverlayFragment extends Fragment{
public final BlockInventoryFragment inv;
public final BlockConfigFragment config;
public final BlockConsumeFragment consume;
private Group group = new Group();
public OverlayFragment(InputHandler input){
inv = new BlockInventoryFragment(input);
config = new BlockConfigFragment(input);
consume = new BlockConsumeFragment();
}
@Override
@@ -26,9 +22,6 @@ public class OverlayFragment extends Fragment{
inv.build(group);
config.build(group);
consume.build(group);
//input.buildUI(group);
}
public void remove(){