Customizable death shake (#10375)
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@@ -695,7 +695,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f);
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}
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float shake = hitSize / 3f;
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float shake = type.deathShake < 0 ? hitSize / 3f : type.deathShake;
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if(type.createScorch){
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Effect.scorch(x, y, (int)(hitSize / 5));
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