Misc cleanup

This commit is contained in:
Anuken
2021-06-03 18:24:54 -04:00
parent 3f27cebfb6
commit 4932d11d7b
4 changed files with 5 additions and 9 deletions

View File

@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
public class LogicAI extends AIController{
/** Minimum delay between item transfers. */
public static final float transferDelay = 60f * 2f;
public static final float transferDelay = 60f * 1.5f;
/** Time after which the unit resets its controlled and reverts to a normal unit. */
public static final float logicControlTimeout = 10f * 60f;

View File

@@ -448,10 +448,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
return !selectRequests.isEmpty();
}
public OverlayFragment getFrag(){
return frag;
}
public void update(){
player.typing = ui.chatfrag.shown();
@@ -466,8 +462,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
wasShooting = player.shooting;
//only reset the controlled type and control a unit after the timer runs out
//essentially, this means the client waits for 1 second after controlling something before trying to control something else automatically
if(!player.dead() && (recentRespawnTimer -= Time.delta / 60f) <= 0f && player.justSwitchFrom != player.unit()){
//essentially, this means the client waits for ~1 second after controlling something before trying to control something else automatically
if(!player.dead() && (recentRespawnTimer -= Time.delta / 70f) <= 0f && player.justSwitchFrom != player.unit()){
controlledType = player.unit().type;
}

View File

@@ -49,7 +49,7 @@ public class PowerGraph{
}
public float getPowerBalance(){
return powerBalance.mean();
return powerBalance.rawMean();
}
public float getLastPowerNeeded(){