Misc cleanup
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@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
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public class LogicAI extends AIController{
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public class LogicAI extends AIController{
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/** Minimum delay between item transfers. */
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/** Minimum delay between item transfers. */
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public static final float transferDelay = 60f * 2f;
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public static final float transferDelay = 60f * 1.5f;
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/** Time after which the unit resets its controlled and reverts to a normal unit. */
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/** Time after which the unit resets its controlled and reverts to a normal unit. */
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public static final float logicControlTimeout = 10f * 60f;
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public static final float logicControlTimeout = 10f * 60f;
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@@ -448,10 +448,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return !selectRequests.isEmpty();
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return !selectRequests.isEmpty();
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}
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}
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public OverlayFragment getFrag(){
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return frag;
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}
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public void update(){
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public void update(){
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player.typing = ui.chatfrag.shown();
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player.typing = ui.chatfrag.shown();
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@@ -466,8 +462,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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wasShooting = player.shooting;
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wasShooting = player.shooting;
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//only reset the controlled type and control a unit after the timer runs out
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//only reset the controlled type and control a unit after the timer runs out
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//essentially, this means the client waits for 1 second after controlling something before trying to control something else automatically
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//essentially, this means the client waits for ~1 second after controlling something before trying to control something else automatically
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if(!player.dead() && (recentRespawnTimer -= Time.delta / 60f) <= 0f && player.justSwitchFrom != player.unit()){
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if(!player.dead() && (recentRespawnTimer -= Time.delta / 70f) <= 0f && player.justSwitchFrom != player.unit()){
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controlledType = player.unit().type;
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controlledType = player.unit().type;
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}
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}
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@@ -49,7 +49,7 @@ public class PowerGraph{
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}
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}
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public float getPowerBalance(){
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public float getPowerBalance(){
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return powerBalance.mean();
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return powerBalance.rawMean();
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}
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}
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public float getLastPowerNeeded(){
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public float getLastPowerNeeded(){
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@@ -9,4 +9,4 @@ kapt.use.worker.api=true
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kapt.include.compile.classpath=false
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kapt.include.compile.classpath=false
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# I don't need to use the kotlin stdlib yet, so remove it to prevent extra bloat & method count issues
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# I don't need to use the kotlin stdlib yet, so remove it to prevent extra bloat & method count issues
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kotlin.stdlib.default.dependency=false
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kotlin.stdlib.default.dependency=false
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archash=ef9b29a8978e8f5e2fcba770bfebd210f4bc8117
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archash=ebc24e24e7b60c10a85dff648bd9f592838d40ec
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