Don't rotate base shadow
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@@ -409,7 +409,7 @@ public class Block extends UnlockableContent implements Senseable{
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Draw.rect(
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Draw.rect(
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variants == 0 ? customShadowRegion :
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variants == 0 ? customShadowRegion :
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variantShadowRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantShadowRegions.length - 1))],
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variantShadowRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantShadowRegions.length - 1))],
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tile.drawx(), tile.drawy(), tile.build == null ? 0f : tile.build.drawrot());
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tile.drawx(), tile.drawy());
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Draw.color();
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Draw.color();
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}
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}
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