Config drawing

This commit is contained in:
Anuken
2019-10-17 21:58:49 -04:00
parent 1921bc87a2
commit 4977f598fd
13 changed files with 146 additions and 71 deletions

View File

@@ -14,6 +14,7 @@ import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.entities.traits.BuilderTrait.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Schematics.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.ui.*;
@@ -111,9 +112,9 @@ public class DesktopInput extends InputHandler{
Draw.reset();
if(__REMOVE__ != null){
Texture tex = schematics.getPreview(__REMOVE__);
Texture tex = schematics.getPreview(__REMOVE__, PreviewRes.high);
Draw.blend(Blending.disabled);
Draw.rect(Draw.wrap(tex), Core.camera.position.x, Core.camera.position.y, tex.getWidth() / 8f, tex.getHeight() / 8f);
Draw.rect(Draw.wrap(tex), Core.camera.position.x, Core.camera.position.y, tex.getWidth() / 4f, tex.getHeight() / 4f);
Draw.blend();
}
}