Merge remote-tracking branch 'origin/master'
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@@ -84,6 +84,10 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
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}
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}
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public Seq<T> copy(){
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return copy(new Seq<>());
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}
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public Seq<T> copy(Seq<T> arr){
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arr.addAll(array);
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return arr;
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@@ -1324,7 +1324,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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//I really do not like that the bullet will not destroy derelict
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//but I can't do anything about it without using a random team
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//which may or may not cause issues with servers and js
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block.destroyBullet.create(this, Team.derelict, x, y, 0);
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block.destroyBullet.create(this, block.destroyBulletSameTeam ? team : Team.derelict, x, y, Mathf.randomSeed(id(), 360f));
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}
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}
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@@ -197,7 +197,7 @@ public class PlayerListFragment{
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}
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//there's generally no reason to team switch outside PvP or sandbox, and it's basically an easy way to cheat
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if(state.rules.pvp || state.rules.infiniteResources){
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if(!state.isCampaign() && (state.rules.pvp || state.rules.infiniteResources)){
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t.button("@player.team", Icon.redo, bstyle, () -> {
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var teamSelect = new BaseDialog(Core.bundle.get("player.team") + ": " + user.name);
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teamSelect.setFillParent(false);
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@@ -170,6 +170,8 @@ public class Block extends UnlockableContent implements Senseable{
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public float baseExplosiveness = 0f;
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/** bullet that this block spawns when destroyed */
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public @Nullable BulletType destroyBullet = null;
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/** if true, destroyBullet is spawned on the block's team instead of Derelict team */
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public boolean destroyBulletSameTeam = false;
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/** liquid used for lighting */
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public @Nullable Liquid lightLiquid;
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/** whether cracks are drawn when this block is damaged */
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